[D3D12] CP: Framework for multiple command lists per frame
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@@ -165,8 +165,8 @@ void SharedMemory::Shutdown() {
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}
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}
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void SharedMemory::BeginFrame() {
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upload_buffer_pool_->Reclaim(command_processor_->GetCompletedFenceValue());
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void SharedMemory::BeginSubmission() {
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upload_buffer_pool_->Reclaim(command_processor_->GetCompletedSubmission());
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}
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SharedMemory::GlobalWatchHandle SharedMemory::RegisterGlobalWatch(
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@@ -367,7 +367,7 @@ bool SharedMemory::RequestRange(uint32_t start, uint32_t length) {
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ID3D12Resource* upload_buffer;
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uint32_t upload_buffer_offset, upload_buffer_size;
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uint8_t* upload_buffer_mapping = upload_buffer_pool_->RequestPartial(
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command_processor_->GetCurrentFenceValue(),
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command_processor_->GetCurrentSubmission(),
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upload_range_length << page_size_log2_, &upload_buffer,
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&upload_buffer_offset, &upload_buffer_size, nullptr);
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if (upload_buffer_mapping == nullptr) {
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