[D3D12] CP: Framework for multiple command lists per frame

This commit is contained in:
Triang3l
2019-10-31 23:32:37 +03:00
parent 6e5a0ebf7b
commit 9deb710607
12 changed files with 401 additions and 238 deletions

View File

@@ -44,7 +44,7 @@ class SharedMemory {
return buffer_gpu_address_;
}
void BeginFrame();
void BeginSubmission();
typedef void (*GlobalWatchCallback)(void* context, uint32_t address_first,
uint32_t address_last,