[D3D12] CP: Framework for multiple command lists per frame
This commit is contained in:
@@ -44,7 +44,7 @@ class SharedMemory {
|
||||
return buffer_gpu_address_;
|
||||
}
|
||||
|
||||
void BeginFrame();
|
||||
void BeginSubmission();
|
||||
|
||||
typedef void (*GlobalWatchCallback)(void* context, uint32_t address_first,
|
||||
uint32_t address_last,
|
||||
|
||||
Reference in New Issue
Block a user