[D3D12] CP: Framework for multiple command lists per frame

This commit is contained in:
Triang3l
2019-10-31 23:32:37 +03:00
parent 6e5a0ebf7b
commit 9deb710607
12 changed files with 401 additions and 238 deletions

View File

@@ -343,7 +343,7 @@ class TextureCache {
uint64_t resource_size;
D3D12_RESOURCE_STATES state;
uint64_t last_usage_fence_value;
uint64_t last_usage_frame;
uint64_t last_usage_time;
Texture* used_previous;
Texture* used_next;