Removing dependencies on MainWindow.

This commit is contained in:
Ben Vanik
2015-07-01 08:02:22 -07:00
parent 4732378ba9
commit 9efccc5f4a
17 changed files with 123 additions and 98 deletions

View File

@@ -42,21 +42,22 @@ enum Commands {
const std::wstring kBaseTitle = L"xenia";
MainWindow::MainWindow(Emulator* emulator)
: PlatformWindow(kBaseTitle),
: PlatformWindow(&loop_, kBaseTitle),
emulator_(emulator),
main_menu_(MenuItem::Type::kNormal),
fullscreen_(false) {}
main_menu_(MenuItem::Type::kNormal) {}
MainWindow::~MainWindow() = default;
void MainWindow::Start() {
std::unique_ptr<PlatformWindow> MainWindow::Create(Emulator* emulator) {
std::unique_ptr<MainWindow> main_window(new MainWindow(emulator));
xe::threading::Fence fence;
loop_.Post([&]() {
main_window->loop()->Post([&main_window, &fence]() {
xe::threading::set_name("Win32 Loop");
xe::Profiler::ThreadEnter("Win32 Loop");
if (!Initialize()) {
if (!main_window->Initialize()) {
XEFATAL("Failed to initialize main window");
exit(1);
}
@@ -65,6 +66,8 @@ void MainWindow::Start() {
});
fence.Wait();
return std::unique_ptr<PlatformWindow>(main_window.release());
}
bool MainWindow::Initialize() {
@@ -98,8 +101,8 @@ bool MainWindow::Initialize() {
} break;
case 0x1B: { // VK_ESCAPE
// Allow users to escape fullscreen (but not enter it).
if (fullscreen_) {
ToggleFullscreen();
if (is_fullscreen()) {
ToggleFullscreen(false);
}
} break;
@@ -187,7 +190,7 @@ bool MainWindow::Initialize() {
}
main_menu_.AddChild(std::move(help_menu));
SetMenu(&main_menu_);
set_menu(&main_menu_);
Resize(1280, 720);
@@ -204,11 +207,6 @@ void MainWindow::UpdateTitle() {
set_title(title);
}
void MainWindow::ToggleFullscreen() {
fullscreen_ = !fullscreen_;
SetFullscreen(fullscreen_);
}
void MainWindow::OnClose() {
loop_.Quit();
@@ -250,7 +248,7 @@ void MainWindow::OnCommand(int id) {
} break;
case IDC_WINDOW_FULLSCREEN: {
ToggleFullscreen();
ToggleFullscreen(!is_fullscreen());
} break;
case IDC_HELP_WEBSITE: {

View File

@@ -10,15 +10,10 @@
#ifndef XENIA_UI_MAIN_WINDOW_H_
#define XENIA_UI_MAIN_WINDOW_H_
#include "xenia/ui/platform.h"
#include "xenia/ui/window.h"
#include "xenia/xbox.h"
// TODO(benvanik): only on windows.
#include "xenia/ui/win32/win32_file_picker.h"
#include "xenia/ui/win32/win32_loop.h"
#include "xenia/ui/win32/win32_menu_item.h"
#include "xenia/ui/win32/win32_window.h"
namespace xe {
class Emulator;
} // namespace xe
@@ -26,26 +21,20 @@ class Emulator;
namespace xe {
namespace ui {
using PlatformLoop = xe::ui::win32::Win32Loop;
using PlatformWindow = xe::ui::win32::Win32Window;
using PlatformMenu = xe::ui::win32::Win32MenuItem;
using PlatformFilePicker = xe::ui::win32::Win32FilePicker;
class MainWindow : public PlatformWindow {
public:
explicit MainWindow(Emulator* emulator);
~MainWindow() override;
Emulator* emulator() const { return emulator_; }
PlatformLoop* loop() { return &loop_; }
static std::unique_ptr<PlatformWindow> Create(Emulator* emulator);
void Start();
Emulator* emulator() const { return emulator_; }
private:
explicit MainWindow(Emulator* emulator);
bool Initialize();
void UpdateTitle();
void ToggleFullscreen();
void OnClose() override;
void OnCommand(int id) override;
@@ -53,7 +42,6 @@ class MainWindow : public PlatformWindow {
Emulator* emulator_;
PlatformLoop loop_;
PlatformMenu main_menu_;
bool fullscreen_;
};
} // namespace ui

31
src/xenia/ui/platform.h Normal file
View File

@@ -0,0 +1,31 @@
#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_PLATFORM_H_
#define XENIA_UI_PLATFORM_H_
// TODO(benvanik): only on windows.
#include "xenia/ui/win32/win32_file_picker.h"
#include "xenia/ui/win32/win32_loop.h"
#include "xenia/ui/win32/win32_menu_item.h"
#include "xenia/ui/win32/win32_window.h"
namespace xe {
namespace ui {
using PlatformFilePicker = xe::ui::win32::Win32FilePicker;
using PlatformLoop = xe::ui::win32::Win32Loop;
using PlatformMenu = xe::ui::win32::Win32MenuItem;
using PlatformWindow = xe::ui::win32::Win32Window;
} // namespace ui
} // namespace xe
#endif // XENIA_UI_PLATFORM_H_

View File

@@ -20,12 +20,10 @@ namespace xe {
namespace ui {
namespace win32 {
Win32Window::Win32Window(const std::wstring& title)
: Window(title), closing_(false), fullscreen_(false) {
menu_ = nullptr;
}
Win32Window::Win32Window(Loop* loop, const std::wstring& title)
: Window(loop, title) {}
Win32Window::~Win32Window() {}
Win32Window::~Win32Window() = default;
bool Win32Window::Initialize() {
Create();
@@ -160,8 +158,15 @@ void Win32Window::ResizeToFill(int32_t pad_left, int32_t pad_top,
// TODO(benvanik): fullscreen.
}
void Win32Window::SetFullscreen(bool fullscreen) {
fullscreen_ = fullscreen;
bool Win32Window::is_fullscreen() const {
DWORD style = GetWindowLong(hwnd_, GWL_STYLE);
return (style & WS_OVERLAPPEDWINDOW) != WS_OVERLAPPEDWINDOW;
}
void Win32Window::ToggleFullscreen(bool fullscreen) {
if (fullscreen == is_fullscreen()) {
return;
}
DWORD style = GetWindowLong(hwnd_, GWL_STYLE);
if (fullscreen) {
@@ -200,7 +205,7 @@ void Win32Window::OnClose() {
void Win32Window::OnSetMenu(MenuItem* menu) {
Win32MenuItem* win_menu = reinterpret_cast<Win32MenuItem*>(menu);
// Don't actually set the menu if we're fullscreen. We'll do that later.
if (win_menu && !fullscreen_) {
if (win_menu && !is_fullscreen()) {
::SetMenu(hwnd_, win_menu->handle());
}
}

View File

@@ -22,7 +22,7 @@ namespace win32 {
class Win32Window : public Window<Win32Control> {
public:
Win32Window(const std::wstring& title);
Win32Window(Loop* loop, const std::wstring& title);
~Win32Window() override;
bool Initialize() override;
@@ -35,7 +35,8 @@ class Win32Window : public Window<Win32Control> {
void ResizeToFill(int32_t pad_left, int32_t pad_top, int32_t pad_right,
int32_t pad_bottom) override;
void SetFullscreen(bool fullscreen) override;
bool is_fullscreen() const override;
void ToggleFullscreen(bool fullscreen) override;
protected:
bool Create() override;
@@ -49,9 +50,8 @@ class Win32Window : public Window<Win32Control> {
private:
void EnableMMCSS();
bool closing_;
bool closing_ = false;
bool fullscreen_;
WINDOWPLACEMENT windowed_pos_;
};

View File

@@ -14,6 +14,7 @@
#include "xenia/base/delegate.h"
#include "xenia/ui/control.h"
#include "xenia/ui/loop.h"
#include "xenia/ui/menu_item.h"
#include "xenia/ui/ui_event.h"
@@ -27,6 +28,8 @@ class Window : public T {
virtual bool Initialize() { return true; }
Loop* loop() const { return loop_; }
const std::wstring& title() const { return title_; }
virtual bool set_title(const std::wstring& title) {
if (title == title_) {
@@ -36,6 +39,15 @@ class Window : public T {
return true;
}
MenuItem* menu() const { return menu_; }
void set_menu(MenuItem* menu) {
if (menu == menu_) {
return;
}
menu_ = menu;
OnSetMenu(menu);
}
void Close() {
auto e = UIEvent(this);
on_closing(e);
@@ -46,13 +58,8 @@ class Window : public T {
on_closed(e);
}
virtual void SetMenu(MenuItem* menu) {
menu_ = menu;
OnSetMenu(menu);
}
virtual void SetFullscreen(bool fullscreen) {}
virtual bool is_fullscreen() const { return false; }
virtual void ToggleFullscreen(bool fullscreen) {}
public:
Delegate<UIEvent> on_shown;
@@ -61,7 +68,8 @@ class Window : public T {
Delegate<UIEvent> on_closed;
protected:
Window(const std::wstring& title) : T(0), title_(title) {}
Window(Loop* loop, const std::wstring& title)
: T(0), loop_(loop), title_(title) {}
void OnShow() {
if (is_visible_) {
@@ -87,8 +95,9 @@ class Window : public T {
virtual void OnCommand(int id) {}
MenuItem* menu_;
Loop* loop_ = nullptr;
std::wstring title_;
MenuItem* menu_ = nullptr;
};
} // namespace ui