Reset CFG edge tracking on re-run.
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@@ -33,7 +33,8 @@ int Compiler::Compile(HIRBuilder* builder) {
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// TODO(benvanik): sophisticated stuff. Run passes in parallel, run until they
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// stop changing things, etc.
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for (auto& pass : passes_) {
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for (size_t i = 0; i < passes_.size(); ++i) {
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auto& pass = passes_[i];
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scratch_arena_.Reset();
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if (pass->Run(builder)) {
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return 1;
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