Initial vulkan context and immediate drawer.

Extremely rough, just checking in so DrChat can snoop.
This commit is contained in:
Ben Vanik
2016-02-17 17:42:25 -08:00
parent d52d2c4837
commit 9f52f2e819
64 changed files with 24379 additions and 935 deletions

View File

@@ -0,0 +1,23 @@
#version 450 core
precision highp float;
layout(push_constant) uniform PushConstants {
mat4 projection_matrix;
int restrict_texture_samples;
} push_constants;
layout(set = 0, binding = 0) uniform sampler2D texture_sampler;
layout(location = 0) in vec2 vtx_uv;
layout(location = 1) in vec4 vtx_color;
layout(location = 0) out vec4 out_color;
void main() {
out_color = vtx_color;
if (push_constants.restrict_texture_samples == 0 || vtx_uv.x <= 1.0) {
vec4 tex_color = texture(texture_sampler, vtx_uv);
out_color *= tex_color;
// TODO(benvanik): microprofiler shadows.
}
}