Initial vulkan context and immediate drawer.

Extremely rough, just checking in so DrChat can snoop.
This commit is contained in:
Ben Vanik
2016-02-17 17:42:25 -08:00
parent d52d2c4837
commit 9f52f2e819
64 changed files with 24379 additions and 935 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2016 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/vulkan/vulkan_context.h"
#include <mutex>
#include <string>
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/profiling.h"
#include "xenia/ui/vulkan/vulkan.h"
#include "xenia/ui/vulkan/vulkan_device.h"
#include "xenia/ui/vulkan/vulkan_immediate_drawer.h"
#include "xenia/ui/vulkan/vulkan_instance.h"
#include "xenia/ui/vulkan/vulkan_provider.h"
#include "xenia/ui/vulkan/vulkan_swap_chain.h"
#include "xenia/ui/vulkan/vulkan_util.h"
#include "xenia/ui/window.h"
namespace xe {
namespace ui {
namespace vulkan {
VulkanContext::VulkanContext(VulkanProvider* provider, Window* target_window)
: GraphicsContext(provider, target_window) {}
VulkanContext::~VulkanContext() {
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
vkQueueWaitIdle(device->primary_queue());
immediate_drawer_.reset();
swap_chain_.reset();
if (cmd_pool_) {
vkDestroyCommandPool(*device, cmd_pool_, nullptr);
}
}
bool VulkanContext::Initialize() {
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
// All context-specific commands will be allocated from this.
// We may want to have additional pools for different rendering subsystems.
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = nullptr;
cmd_pool_info.queueFamilyIndex = device->queue_family_index();
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
auto err = vkCreateCommandPool(*device, &cmd_pool_info, nullptr, &cmd_pool_);
CheckResult(err, "vkCreateCommandPool");
if (target_window_) {
// Create swap chain used to present to the window.
VkSurfaceKHR surface = nullptr;
#if XE_PLATFORM_WIN32
VkWin32SurfaceCreateInfoKHR create_info;
create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
create_info.pNext = nullptr;
create_info.flags = 0;
create_info.hinstance =
static_cast<HINSTANCE>(target_window_->native_platform_handle());
create_info.hwnd = static_cast<HWND>(target_window_->native_handle());
err = vkCreateWin32SurfaceKHR(*provider->instance(), &create_info, nullptr,
&surface);
CheckResult(err, "vkCreateWin32SurfaceKHR");
#else
#error Platform not yet implemented.
#endif // XE_PLATFORM_WIN32
swap_chain_ = std::make_unique<VulkanSwapChain>(provider->instance(),
provider->device());
if (!swap_chain_->Initialize(surface)) {
XELOGE("Unable to initialize swap chain");
vkDestroySurfaceKHR(*provider->instance(), surface, nullptr);
return false;
}
// Only initialize immediate mode drawer if we are not an offscreen context.
immediate_drawer_ = std::make_unique<VulkanImmediateDrawer>(this);
}
return true;
}
ImmediateDrawer* VulkanContext::immediate_drawer() {
return immediate_drawer_.get();
}
VulkanInstance* VulkanContext::instance() const {
return static_cast<VulkanProvider*>(provider_)->instance();
}
VulkanDevice* VulkanContext::device() const {
return static_cast<VulkanProvider*>(provider_)->device();
}
bool VulkanContext::is_current() { return false; }
bool VulkanContext::MakeCurrent() {
SCOPE_profile_cpu_f("gpu");
return true;
}
void VulkanContext::ClearCurrent() {}
void VulkanContext::BeginSwap() {
SCOPE_profile_cpu_f("gpu");
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
// Acquire the next image and set it up for use.
swap_chain_->Begin();
// TODO(benvanik): use a fence instead? May not be possible with target image.
auto err = vkQueueWaitIdle(device->primary_queue());
CheckResult(err, "vkQueueWaitIdle");
}
void VulkanContext::EndSwap() {
SCOPE_profile_cpu_f("gpu");
auto provider = static_cast<VulkanProvider*>(provider_);
auto device = provider->device();
// Notify the presentation engine the image is ready.
// The contents must be in a coherent state.
swap_chain_->End();
// Wait until the queue is idle.
// TODO(benvanik): is this required?
auto err = vkQueueWaitIdle(device->primary_queue());
CheckResult(err, "vkQueueWaitIdle");
}
std::unique_ptr<RawImage> VulkanContext::Capture() {
assert_always();
return nullptr;
}
} // namespace vulkan
} // namespace ui
} // namespace xe