[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix
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@@ -365,7 +365,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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AnisoFilter aniso_filter);
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// Converts (S, T, face index) in the specified temporary register to a 3D
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// cubemap coordinate.
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void ArrayToCubeDirection(uint32_t reg);
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void ArrayCoordToCubeDirection(uint32_t reg);
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void ProcessVectorAluInstruction(const ParsedAluInstruction& instr);
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void ProcessScalarAluInstruction(const ParsedAluInstruction& instr);
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