[D3D12] DXBC RDEF, operand swizzle and cubemap orientation fix

This commit is contained in:
Triang3l
2018-09-12 19:54:24 +03:00
parent 4651a0b5ed
commit 9f7496ac23
2 changed files with 15 additions and 17 deletions

View File

@@ -365,7 +365,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
AnisoFilter aniso_filter);
// Converts (S, T, face index) in the specified temporary register to a 3D
// cubemap coordinate.
void ArrayToCubeDirection(uint32_t reg);
void ArrayCoordToCubeDirection(uint32_t reg);
void ProcessVectorAluInstruction(const ParsedAluInstruction& instr);
void ProcessScalarAluInstruction(const ParsedAluInstruction& instr);