[DXBC] Fix and cleanup depth-only PS register usage
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@@ -581,23 +581,28 @@ void DxbcShaderTranslator::ROV_DepthStencilTest() {
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// Perform depth/stencil test for the sample, get the result in bits 4
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// (passed) and 8 (new depth/stencil buffer value is different).
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DxbcOpCall(DxbcSrc::Label(label_rov_depth_stencil_sample_));
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// Write the resulting depth/stencil value in system_temps_subroutine_[0].x
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// to the sample's depth in system_temp_rov_depth_stencil_.
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DxbcOpMov(DxbcDest::R(system_temp_rov_depth_stencil_, 1 << i),
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DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
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if (i) {
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// Shift the result bits to the correct position.
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DxbcOpIShL(DxbcDest::R(system_temps_subroutine_, 0b0010),
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DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
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DxbcSrc::LU(i));
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if (ROV_IsDepthStencilEarly()) {
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// Write the resulting depth/stencil value in
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// system_temps_subroutine_[0].x to the sample's depth in
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// system_temp_rov_depth_stencil_.
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DxbcOpMov(DxbcDest::R(system_temp_rov_depth_stencil_, 1 << i),
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DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kXXXX));
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}
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if (!is_depth_only_pixel_shader_) {
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if (i) {
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// Shift the result bits to the correct position.
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DxbcOpIShL(DxbcDest::R(system_temps_subroutine_, 0b0010),
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DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY),
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DxbcSrc::LU(i));
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}
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// Add the result in system_temps_subroutine_[0].y to
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// system_temp_rov_params_.x. Bits 0:3 will be cleared in case of test
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// failure (only doing this for covered samples), bits 4:7 will be added
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// if need to defer writing.
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DxbcOpXOr(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
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}
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// Add the result in system_temps_subroutine_[0].y to
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// system_temp_rov_params_.x. Bits 0:3 will be cleared in case of test
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// failure (only doing this for covered samples), bits 4:7 will be added if
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// need to defer writing.
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DxbcOpXOr(DxbcDest::R(system_temp_rov_params_, 0b0001),
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DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::R(system_temps_subroutine_, DxbcSrc::kYYYY));
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// Close the sample conditional.
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DxbcOpEndIf();
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@@ -1595,11 +1600,13 @@ void DxbcShaderTranslator::CompletePixelShader_WriteToROV() {
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ROV_DepthStencilTest();
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}
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// Check if any sample is still covered after depth testing and writing, skip
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// color writing completely in this case.
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DxbcOpAnd(temp_x_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::LU(0b1111));
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DxbcOpRetC(false, temp_x_src);
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if (!is_depth_only_pixel_shader_) {
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// Check if any sample is still covered after depth testing and writing,
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// skip color writing completely in this case.
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DxbcOpAnd(temp_x_dest, DxbcSrc::R(system_temp_rov_params_, DxbcSrc::kXXXX),
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DxbcSrc::LU(0b1111));
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DxbcOpRetC(false, temp_x_src);
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}
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// Write color values.
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for (uint32_t i = 0; i < 4; ++i) {
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