[Vulkan] Point sprite geometry shader
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@@ -92,6 +92,7 @@ class VulkanPipelineCache {
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private:
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enum class PipelineGeometryShader : uint32_t {
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kNone,
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kPointList,
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kRectangleList,
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kQuadList,
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};
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@@ -267,6 +268,7 @@ class VulkanPipelineCache {
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static bool GetGeometryShaderKey(
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PipelineGeometryShader geometry_shader_type,
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SpirvShaderTranslator::Modification vertex_shader_modification,
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SpirvShaderTranslator::Modification pixel_shader_modification,
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GeometryShaderKey& key_out);
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VkShaderModule GetGeometryShader(GeometryShaderKey key);
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