Splitting up the symbol database code to make it easier to work with.

This commit is contained in:
Ben Vanik
2013-02-03 00:50:39 -08:00
parent 63f0785ecf
commit a020072ed7
11 changed files with 773 additions and 600 deletions

View File

@@ -0,0 +1,41 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/cpu/sdb/raw_symbol_database.h>
#include <xenia/cpu/ppc/instr.h>
using namespace std;
using namespace xe;
using namespace xe::cpu;
using namespace xe::cpu::ppc;
using namespace xe::cpu::sdb;
using namespace xe::kernel;
RawSymbolDatabase::RawSymbolDatabase(
xe_memory_ref memory, ExportResolver* export_resolver,
uint32_t start_address, uint32_t end_address) :
SymbolDatabase(memory, export_resolver) {
start_address_ = start_address;
end_address_ = end_address;
}
RawSymbolDatabase::~RawSymbolDatabase() {
}
uint32_t RawSymbolDatabase::GetEntryPoint() {
return start_address_;
}
bool RawSymbolDatabase::IsValueInTextRange(uint32_t value) {
return value >= start_address_ && value < end_address_;
}