Trying really hard to keep games from spinning up networking.
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@@ -116,6 +116,11 @@ typedef uint32_t X_RESULT;
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#define X_PROCTYPE_SYSTEM 2
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// Sockets/networking.
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#define X_INVALID_SOCKET (uint32_t)(~0)
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#define X_SOCKET_ERROR (uint32_t)(-1)
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// Thread enums.
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#define X_CREATE_SUSPENDED 0x00000004
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