Trying really hard to keep games from spinning up networking.

This commit is contained in:
Ben Vanik
2014-07-02 21:57:21 -07:00
parent d5f27dbf34
commit a0cb341662
2 changed files with 29 additions and 10 deletions

View File

@@ -116,6 +116,11 @@ typedef uint32_t X_RESULT;
#define X_PROCTYPE_SYSTEM 2
// Sockets/networking.
#define X_INVALID_SOCKET (uint32_t)(~0)
#define X_SOCKET_ERROR (uint32_t)(-1)
// Thread enums.
#define X_CREATE_SUSPENDED 0x00000004