[GPU] Align texture extents in loading to host buffer texel size accessed by the shader
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@@ -1147,7 +1147,8 @@ bool D3D12TextureCache::ClampDrawResolutionScaleToMaxSupported(
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}
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bool D3D12TextureCache::EnsureScaledResolveMemoryCommitted(
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uint32_t start_unscaled, uint32_t length_unscaled) {
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uint32_t start_unscaled, uint32_t length_unscaled,
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uint32_t length_scaled_alignment_log2) {
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assert_true(IsDrawResolutionScaled());
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if (length_unscaled == 0) {
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@@ -1162,8 +1163,12 @@ bool D3D12TextureCache::EnsureScaledResolveMemoryCommitted(
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uint32_t draw_resolution_scale_area =
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draw_resolution_scale_x() * draw_resolution_scale_y();
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uint64_t first_scaled = uint64_t(start_unscaled) * draw_resolution_scale_area;
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uint64_t last_scaled = uint64_t(start_unscaled + (length_unscaled - 1)) *
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draw_resolution_scale_area;
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uint64_t length_scaled_alignment_bits =
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(UINT64_C(1) << length_scaled_alignment_log2) - 1;
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uint64_t last_scaled = (uint64_t(start_unscaled + (length_unscaled - 1)) *
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draw_resolution_scale_area +
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length_scaled_alignment_bits) &
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~length_scaled_alignment_bits;
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const ui::d3d12::D3D12Provider& provider =
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command_processor_.GetD3D12Provider();
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@@ -1273,7 +1278,8 @@ bool D3D12TextureCache::EnsureScaledResolveMemoryCommitted(
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}
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bool D3D12TextureCache::MakeScaledResolveRangeCurrent(
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uint32_t start_unscaled, uint32_t length_unscaled) {
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uint32_t start_unscaled, uint32_t length_unscaled,
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uint32_t length_scaled_alignment_log2) {
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assert_true(IsDrawResolutionScaled());
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if (!length_unscaled || start_unscaled >= SharedMemory::kBufferSize ||
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@@ -1286,8 +1292,12 @@ bool D3D12TextureCache::MakeScaledResolveRangeCurrent(
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uint32_t draw_resolution_scale_area =
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draw_resolution_scale_x() * draw_resolution_scale_y();
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uint64_t start_scaled = uint64_t(start_unscaled) * draw_resolution_scale_area;
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uint64_t length_scaled_alignment_bits =
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(UINT64_C(1) << length_scaled_alignment_log2) - 1;
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uint64_t length_scaled =
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uint64_t(length_unscaled) * draw_resolution_scale_area;
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(uint64_t(length_unscaled) * draw_resolution_scale_area +
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length_scaled_alignment_bits) &
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~length_scaled_alignment_bits;
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uint64_t last_scaled = start_scaled + (length_scaled - 1);
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// Get one or two buffers that can hold the whole range.
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@@ -1855,7 +1865,8 @@ bool D3D12TextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
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if (texture_resolution_scaled && (is_base || !scaled_mips_source_set_up)) {
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uint32_t guest_size_unscaled = is_base ? d3d12_texture.GetGuestBaseSize()
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: d3d12_texture.GetGuestMipsSize();
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if (!MakeScaledResolveRangeCurrent(guest_address, guest_size_unscaled)) {
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if (!MakeScaledResolveRangeCurrent(guest_address, guest_size_unscaled,
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load_shader_info.source_bpe_log2)) {
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command_processor_.ReleaseScratchGPUBuffer(copy_buffer,
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copy_buffer_state);
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return false;
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