[D3D12] Non-indexed line loops
This commit is contained in:
@@ -211,7 +211,8 @@ class D3D12CommandProcessor : public CommandProcessor {
|
||||
void UpdateFixedFunctionState();
|
||||
void UpdateSystemConstantValues(
|
||||
bool shared_memory_is_uav, PrimitiveType primitive_type,
|
||||
Endian index_endian, uint32_t edge_factor_base, uint32_t color_mask,
|
||||
uint32_t line_loop_closing_index, Endian index_endian,
|
||||
uint32_t edge_factor_base, uint32_t color_mask,
|
||||
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
|
||||
bool UpdateBindings(const D3D12Shader* vertex_shader,
|
||||
const D3D12Shader* pixel_shader,
|
||||
|
||||
Reference in New Issue
Block a user