[D3D12] Non-indexed line loops
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@@ -8,19 +8,20 @@
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// {
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//
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// uint xe_flags; // Offset: 0 Size: 4 [unused]
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// uint xe_vertex_index_endian_and_edge_factors;// Offset: 4 Size: 4 [unused]
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// int xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
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// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
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// uint xe_line_loop_closing_index; // Offset: 4 Size: 4 [unused]
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// uint xe_vertex_index_endian_and_edge_factors;// Offset: 8 Size: 4 [unused]
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// int xe_vertex_base_index; // Offset: 12 Size: 4 [unused]
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// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
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// float xe_pixel_half_pixel_offset; // Offset: 28 Size: 4 [unused]
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// uint xe_pixel_pos_reg; // Offset: 28 Size: 4 [unused]
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// float3 xe_ndc_offset; // Offset: 32 Size: 12 [unused]
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// float xe_alpha_test_reference; // Offset: 44 Size: 4 [unused]
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// float xe_pixel_half_pixel_offset; // Offset: 44 Size: 4 [unused]
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// float2 xe_point_size; // Offset: 48 Size: 8 [unused]
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// float2 xe_point_size_min_max; // Offset: 56 Size: 8 [unused]
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// float2 xe_point_screen_to_ndc; // Offset: 64 Size: 8 [unused]
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// uint2 xe_sample_count_log2; // Offset: 72 Size: 8 [unused]
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// uint xe_edram_pitch_tiles; // Offset: 80 Size: 4 [unused]
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// uint xe_edram_depth_base_dwords; // Offset: 84 Size: 4 [unused]
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// float xe_alpha_test_reference; // Offset: 80 Size: 4 [unused]
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// uint xe_edram_pitch_tiles; // Offset: 84 Size: 4 [unused]
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// uint xe_edram_depth_base_dwords; // Offset: 88 Size: 4 [unused]
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// float4 xe_color_exp_bias; // Offset: 96 Size: 16 [unused]
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// uint4 xe_color_output_map; // Offset: 112 Size: 16 [unused]
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// float2 xe_tessellation_factor_range;// Offset: 128 Size: 8
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