Shrinking UI elements in the debugger.
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@@ -414,6 +414,10 @@ std::unique_ptr<el::graphics::Renderer> GLContext::CreateElementalRenderer() {
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return GL4ElementalRenderer::Create(this);
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}
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bool GLContext::is_current() {
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return tls_glew_context_ == glew_context_.get();
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}
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bool GLContext::MakeCurrent() {
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SCOPE_profile_cpu_f("gpu");
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if (FLAGS_thread_safe_gl) {
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