Shrinking UI elements in the debugger.
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@@ -40,6 +40,7 @@ class GLContext : public GraphicsContext {
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std::unique_ptr<ProfilerDisplay> CreateProfilerDisplay() override;
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std::unique_ptr<el::graphics::Renderer> CreateElementalRenderer() override;
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bool is_current() override;
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bool MakeCurrent() override;
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void ClearCurrent() override;
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