[Base] Removed useless path_to_utf8 conversion while using fmt
Default filesystem::path formatter was added to fmt around 2022
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@@ -244,7 +244,7 @@ void PipelineCache::InitializeShaderStorage(
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XELOGE(
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"Failed to create the shareable shader storage directory, persistent "
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"shader storage will be disabled: {}",
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xe::path_to_utf8(shader_storage_shareable_root));
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shader_storage_shareable_root);
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return;
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}
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}
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@@ -267,7 +267,7 @@ void PipelineCache::InitializeShaderStorage(
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XELOGE(
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"Failed to open the Direct3D 12 pipeline description storage file for "
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"writing, persistent shader storage will be disabled: {}",
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xe::path_to_utf8(pipeline_storage_file_path));
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pipeline_storage_file_path);
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return;
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}
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pipeline_storage_file_flush_needed_ = false;
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@@ -355,7 +355,7 @@ void PipelineCache::InitializeShaderStorage(
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XELOGE(
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"Failed to open the guest shader storage file for writing, persistent "
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"shader storage will be disabled: {}",
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xe::path_to_utf8(shader_storage_file_path));
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shader_storage_file_path);
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fclose(pipeline_storage_file_);
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pipeline_storage_file_ = nullptr;
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return;
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