[Base] Removed useless path_to_utf8 conversion while using fmt
Default filesystem::path formatter was added to fmt around 2022
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@@ -129,12 +129,11 @@ void SDLInputDriver::LoadGameControllerDB() {
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if (!std::filesystem::exists(cvars::mappings_file)) {
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XELOGW("SDL GameControllerDB: file '{}' does not exist.",
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xe::path_to_utf8(cvars::mappings_file));
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cvars::mappings_file);
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return;
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}
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XELOGI("SDL GameControllerDB: Loading {}",
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xe::path_to_utf8(cvars::mappings_file));
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XELOGI("SDL GameControllerDB: Loading {}", cvars::mappings_file);
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uint32_t updated_mappings = 0;
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uint32_t added_mappings = 0;
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