[Base] Removed useless path_to_utf8 conversion while using fmt

Default filesystem::path formatter was added to fmt around 2022
This commit is contained in:
Gliniak
2024-12-13 19:04:31 +01:00
parent 3318ab5d4c
commit a295ec1bbd
18 changed files with 55 additions and 78 deletions

View File

@@ -129,12 +129,11 @@ void SDLInputDriver::LoadGameControllerDB() {
if (!std::filesystem::exists(cvars::mappings_file)) {
XELOGW("SDL GameControllerDB: file '{}' does not exist.",
xe::path_to_utf8(cvars::mappings_file));
cvars::mappings_file);
return;
}
XELOGI("SDL GameControllerDB: Loading {}",
xe::path_to_utf8(cvars::mappings_file));
XELOGI("SDL GameControllerDB: Loading {}", cvars::mappings_file);
uint32_t updated_mappings = 0;
uint32_t added_mappings = 0;