Add some WIP viz query notes to the command processor.
Also implement PM4_SET_BIN_MASK/SELECT.
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@@ -157,6 +157,8 @@ class CommandProcessor {
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uint32_t count);
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bool ExecutePacketType3_EVENT_WRITE_EXT(RingBuffer* reader, uint32_t packet,
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uint32_t count);
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bool ExecutePacketType3_EVENT_WRITE_ZPD(RingBuffer* reader, uint32_t packet,
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uint32_t count);
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bool ExecutePacketType3_DRAW_INDX(RingBuffer* reader, uint32_t packet,
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uint32_t count);
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bool ExecutePacketType3_DRAW_INDX_2(RingBuffer* reader, uint32_t packet,
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@@ -176,6 +178,8 @@ class CommandProcessor {
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uint32_t packet, uint32_t count);
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bool ExecutePacketType3_INVALIDATE_STATE(RingBuffer* reader, uint32_t packet,
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uint32_t count);
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bool ExecutePacketType3_VIZ_QUERY(RingBuffer* reader, uint32_t packet,
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uint32_t count);
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virtual Shader* LoadShader(ShaderType shader_type, uint32_t guest_address,
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const uint32_t* host_address,
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