[D3D12] DXBC RDEF cbuffers
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@@ -1,7 +1,7 @@
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#ifndef XENIA_GPU_D3D12_SHADERS_XENOS_DRAW_HLSLI_
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#define XENIA_GPU_D3D12_SHADERS_XENOS_DRAW_HLSLI_
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cbuffer XeSystemConstants : register(b0) {
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cbuffer xe_system_cbuffer : register(b0) {
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// vec4 0
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float3 xe_mul_rcp_w;
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uint xe_vertex_base_index;
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