[GPU] Add texture_util::SwizzleSigns for later
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@@ -2160,6 +2160,7 @@ void TextureCache::BindingInfoFromFetchConstant(
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*swizzle_out = swizzle;
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}
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// TODO(Triang3l): Move to texture_util::SwizzleSigns.
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if (has_unsigned_out != nullptr) {
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*has_unsigned_out = fetch.sign_x != TextureSign::kSigned ||
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fetch.sign_y != TextureSign::kSigned ||
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