[GPU] Add texture_util::SwizzleSigns for later
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@@ -340,6 +340,43 @@ int32_t GetTiledOffset3D(int32_t x, int32_t y, int32_t z, uint32_t width,
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return address;
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}
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uint32_t SwizzleSigns(const xenos::xe_gpu_texture_fetch_t& fetch,
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bool* any_unsigned_out, bool* any_signed_out) {
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uint32_t signs = 0;
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bool any_unsigned = false, any_signed = false;
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// 0b00 or 0b01 for each component, whether it's constant 0/1.
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uint32_t constant_mask = 0b00000000;
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for (uint32_t i = 0; i < 4; ++i) {
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uint32_t swizzle = (fetch.swizzle >> (i * 3)) & 0b111;
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if (swizzle & 0b100) {
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constant_mask |= 1 << (i * 2);
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} else {
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TextureSign sign =
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TextureSign((fetch.dword_0 >> (2 + swizzle * 2)) & 0b11);
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signs |= uint32_t(sign) << (i * 2);
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if (sign == TextureSign::kSigned) {
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any_signed = true;
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} else {
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any_unsigned = true;
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}
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}
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}
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if (any_signed && !any_unsigned) {
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// If only signed and constant components, reading just from the signed host
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// view is enough.
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signs |= uint32_t(TextureSign::kSigned) * constant_mask;
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} else {
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signs |= uint32_t(TextureSign::kUnsigned) * constant_mask;
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}
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if (any_unsigned_out) {
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*any_unsigned_out = any_unsigned;
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}
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if (any_signed_out) {
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*any_signed_out = any_signed;
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}
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return signs;
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}
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} // namespace texture_util
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} // namespace gpu
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} // namespace xe
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