[UI] Resolved issues caused by ImGui uplift.

- Fixed size of default font size
- Added logic to not load nullptr texture to prevent unexpected issues
- Commited out some trace viewer UI logic for now. It should be redesigned with tables in mind
This commit is contained in:
Gliniak
2025-03-19 22:51:04 +01:00
parent f61d52dc46
commit a45a9d8704
3 changed files with 40 additions and 23 deletions

View File

@@ -607,7 +607,14 @@ class GameAchievementsDialog final : public XamDialog {
const auto start_drawing_pos = ImGui::GetCursorPos();
ImGui::TableSetColumnIndex(0);
ImGui::Image(GetIcon(achievement_entry), default_image_icon_size);
const auto icon = GetIcon(achievement_entry);
if (icon) {
ImGui::Image(reinterpret_cast<ImTextureID>(GetIcon(achievement_entry)),
default_image_icon_size);
} else {
ImGui::Dummy(default_image_icon_size);
}
ImGui::TableNextColumn();
ImGui::PushFont(imgui_drawer()->GetTitleFont());
@@ -742,8 +749,13 @@ class GamesInfoDialog final : public XamDialog {
// First Column
ImGui::TableSetColumnIndex(0);
ImGui::Image(title_icon.count(entry.id) ? title_icon.at(entry.id).get() : 0,
default_image_icon_size);
if (title_icon.count(entry.id)) {
ImGui::Image(reinterpret_cast<ImTextureID>(title_icon.at(entry.id).get()),
default_image_icon_size);
} else {
ImGui::Dummy(default_image_icon_size);
}
// Second Column
ImGui::TableNextColumn();
@@ -1525,10 +1537,12 @@ bool xeDrawProfileContent(ui::ImGuiDrawer* imgui_drawer, const uint64_t xuid,
ImVec2 current_drawing_position = ImGui::GetCursorPos();
// In the future it can be replaced with profile icon.
ImGui::Image(user_index < XUserMaxUserCount
? imgui_drawer->GetNotificationIcon(user_index)
: nullptr,
ImVec2(default_image_size, default_image_size));
const auto icon = imgui_drawer->GetNotificationIcon(user_index);
if (icon && user_index < XUserMaxUserCount) {
ImGui::Image(reinterpret_cast<ImTextureID>(icon), default_image_icon_size);
} else {
ImGui::Dummy(default_image_icon_size);
}
ImGui::SameLine();
current_drawing_position = ImGui::GetCursorPos();