[GPU] FIXME comment for 1bpb/2bpb texture tiled extent
This commit is contained in:
@@ -207,6 +207,11 @@ void GetTextureTotalSize(xenos::DataDimension dimension,
|
||||
// Offset3D(X * 32, Y * 32, Z * 8) + Offset3D(x, y, z)
|
||||
// (true for negative offsets too).
|
||||
// - 2D 32x32 tiles are laid out linearly.
|
||||
// FIXME(Triang3l): This is wrong for 1bpb and 2bpb. At 1bpb (32x32 is 1024
|
||||
// bytes), offset for X + 32 minus offset for X is 512, not 1024, but offset for
|
||||
// X + 128 minus offset for X + 96 is 2560. Also, for XY = 0...31, the extent of
|
||||
// the addresses is 2560, not 1024. At 2bpb, addressing repeats every 64x64, and
|
||||
// the extent for XY = 0...31 is 3072, not 2048.
|
||||
// - 3D tiled texture slices 0:3 and 4:7 are stored separately in memory, in
|
||||
// non-overlapping ranges, but addressing in 4:7 is different than in 0:3.
|
||||
// - Addressing of blocks that are contiguous along X (for tiling/untiling of
|
||||
|
||||
Reference in New Issue
Block a user