Overhaul logging.

This commit is contained in:
gibbed
2020-02-28 14:30:48 -06:00
committed by Rick Gibbed
parent de3c91ab2c
commit a48bb71c2f
107 changed files with 954 additions and 854 deletions

View File

@@ -149,7 +149,7 @@ bool D3D12Context::InitializeSwapChainBuffers() {
for (uint32_t i = 0; i < kSwapChainBufferCount; ++i) {
if (FAILED(
swap_chain_->GetBuffer(i, IID_PPV_ARGS(&swap_chain_buffers_[i])))) {
XELOGE("Failed to get buffer %u of the swap chain", i);
XELOGE("Failed to get buffer {} of the swap chain", i);
return false;
}
}

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@@ -78,7 +78,7 @@ bool D3D12ImmediateTexture::Initialize(ID3D12Device* device) {
if (FAILED(device->CreateCommittedResource(
&util::kHeapPropertiesDefault, D3D12_HEAP_FLAG_NONE, &resource_desc,
state_, nullptr, IID_PPV_ARGS(&resource_)))) {
XELOGE("Failed to create a %ux%u texture for immediate drawing", width,
XELOGE("Failed to create a {}x{} texture for immediate drawing", width,
height);
return false;
}
@@ -358,7 +358,7 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE, &buffer_desc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr, IID_PPV_ARGS(&buffer)))) {
XELOGE(
"Failed to create an upload buffer for a %ux%u texture for "
"Failed to create an upload buffer for a {}x{} texture for "
"immediate drawing",
width, height);
return;
@@ -369,7 +369,7 @@ void D3D12ImmediateDrawer::UpdateTexture(ImmediateTexture* texture,
void* buffer_mapping;
if (FAILED(buffer->Map(0, &buffer_read_range, &buffer_mapping))) {
XELOGE(
"Failed to map an upload buffer for a %ux%u texture for immediate "
"Failed to map an upload buffer for a {}x{} texture for immediate "
"drawing",
width, height);
buffer->Release();
@@ -506,7 +506,7 @@ void D3D12ImmediateDrawer::BeginDrawBatch(const ImmediateDrawBatch& batch) {
current_fence_value, vertex_buffer_view.SizeInBytes, nullptr, nullptr,
&vertex_buffer_view.BufferLocation);
if (vertex_buffer_mapping == nullptr) {
XELOGE("Failed to get a buffer for %u vertices in the immediate drawer",
XELOGE("Failed to get a buffer for {} vertices in the immediate drawer",
batch.vertex_count);
return;
}
@@ -525,7 +525,7 @@ void D3D12ImmediateDrawer::BeginDrawBatch(const ImmediateDrawBatch& batch) {
xe::align(index_buffer_view.SizeInBytes, UINT(sizeof(uint32_t))),
nullptr, nullptr, &index_buffer_view.BufferLocation);
if (index_buffer_mapping == nullptr) {
XELOGE("Failed to get a buffer for %u indices in the immediate drawer",
XELOGE("Failed to get a buffer for {} indices in the immediate drawer",
batch.index_count);
return;
}

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@@ -87,7 +87,7 @@ bool D3D12Provider::Initialize() {
library_d3dcompiler_ = LoadLibraryW(L"D3DCompiler_47.dll");
if (library_dxgi_ == nullptr || library_d3d12_ == nullptr ||
library_d3dcompiler_ == nullptr) {
XELOGE("Failed to load dxgi.dll, D3D12.dll and D3DCompiler_47.dll.");
XELOGE("Failed to load dxgi.dll, D3D12.dll or D3DCompiler_47.dll.");
return false;
}
bool libraries_loaded = true;
@@ -184,8 +184,8 @@ bool D3D12Provider::Initialize() {
if (WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description, -1,
adapter_name_mb, adapter_name_mb_size, nullptr,
nullptr) != 0) {
XELOGD3D("DXGI adapter: %s (vendor %.4X, device %.4X)", adapter_name_mb,
adapter_desc.VendorId, adapter_desc.DeviceId);
XELOGD3D("DXGI adapter: {} (vendor {:04X}, device {:04X})",
adapter_name_mb, adapter_desc.VendorId, adapter_desc.DeviceId);
}
}
@@ -253,13 +253,13 @@ bool D3D12Provider::Initialize() {
virtual_address_support.MaxGPUVirtualAddressBitsPerResource;
}
XELOGD3D("Direct3D 12 device features:");
XELOGD3D("* Max GPU virtual address bits per resource: %u",
XELOGD3D("* Max GPU virtual address bits per resource: {}",
virtual_address_bits_per_resource_);
XELOGD3D("* Programmable sample positions: tier %u",
XELOGD3D("* Programmable sample positions: tier {}",
programmable_sample_positions_tier_);
XELOGD3D("* Rasterizer-ordered views: %s",
XELOGD3D("* Rasterizer-ordered views: {}",
rasterizer_ordered_views_supported_ ? "yes" : "no");
XELOGD3D("* Tiled resources: tier %u", tiled_resources_tier_);
XELOGD3D("* Tiled resources: tier {}", tiled_resources_tier_);
// Get the graphics analysis interface, will silently fail if PIX is not
// attached.

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@@ -30,7 +30,7 @@ ID3D12RootSignature* CreateRootSignature(
&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, &error_blob))) {
XELOGE("Failed to serialize a root signature");
if (error_blob != nullptr) {
XELOGE("%s",
XELOGE("{}",
reinterpret_cast<const char*>(error_blob->GetBufferPointer()));
error_blob->Release();
}

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@@ -105,7 +105,7 @@ uint8_t* UploadBufferPool::Request(uint64_t submission_index, uint32_t size,
&util::kHeapPropertiesUpload, D3D12_HEAP_FLAG_NONE,
&new_buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&new_buffer)))) {
XELOGE("Failed to create a D3D upload buffer with %u bytes",
XELOGE("Failed to create a D3D upload buffer with {} bytes",
page_size_);
return nullptr;
}
@@ -114,7 +114,7 @@ uint8_t* UploadBufferPool::Request(uint64_t submission_index, uint32_t size,
read_range.End = 0;
void* new_buffer_mapping;
if (FAILED(new_buffer->Map(0, &read_range, &new_buffer_mapping))) {
XELOGE("Failed to map a D3D upload buffer with %u bytes", page_size_);
XELOGE("Failed to map a D3D upload buffer with {} bytes", page_size_);
new_buffer->Release();
return nullptr;
}
@@ -263,7 +263,7 @@ uint64_t DescriptorHeapPool::Request(uint64_t submission_index,
ID3D12DescriptorHeap* new_heap;
if (FAILED(device_->CreateDescriptorHeap(&new_heap_desc,
IID_PPV_ARGS(&new_heap)))) {
XELOGE("Failed to create a heap for %u shader-visible descriptors",
XELOGE("Failed to create a heap for {} shader-visible descriptors",
page_size_);
return kHeapIndexInvalid;
}