Working on switching to std::string.

This commit is contained in:
Ben Vanik
2014-08-16 02:30:23 -07:00
parent 01f0b14250
commit a4dfc23abc
34 changed files with 211 additions and 250 deletions

View File

@@ -128,7 +128,7 @@ int D3D11VertexShaderResource::Prepare(
XELOGE("D3D11: failed to translate vertex shader");
return ret;
}
translated_src_ = xestrdupa(translator.translated_src());
translated_src_ = strdup(translator.translated_src());
ID3D10Blob* shader_blob = D3D11ShaderCompile(
XE_GPU_SHADER_TYPE_VERTEX, translated_src_, disasm_src());
@@ -351,7 +351,7 @@ int D3D11PixelShaderResource::Prepare(const xe_gpu_program_cntl_t& program_cntl,
XELOGE("D3D11: failed to translate pixel shader");
return ret;
}
translated_src_ = xestrdupa(translator.translated_src());
translated_src_ = strdup(translator.translated_src());
ID3D10Blob* shader_blob = D3D11ShaderCompile(
XE_GPU_SHADER_TYPE_PIXEL, translated_src_, disasm_src());

View File

@@ -754,7 +754,7 @@ char* xenos::DisassembleShader(
}
}
char* result = xestrdupa(output->buffer);
char* result = strdup(output->buffer);
delete output;
return result;
}