Working on switching to std::string.
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@@ -80,15 +80,15 @@ XModule* KernelState::GetModule(const char* name) {
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// NULL name = self.
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// TODO(benvanik): lookup module from caller address.
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return GetExecutableModule();
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} else if (xestrcasecmpa(name, "xam.xex") == 0) {
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} else if (strcasecmp(name, "xam.xex") == 0) {
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auto module = emulator_->xam();
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module->Retain();
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return module;
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} else if (xestrcasecmpa(name, "xboxkrnl.exe") == 0) {
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} else if (strcasecmp(name, "xboxkrnl.exe") == 0) {
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auto module = emulator_->xboxkrnl();
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module->Retain();
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return module;
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} else if (xestrcasecmpa(name, "kernel32.dll") == 0) {
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} else if (strcasecmp(name, "kernel32.dll") == 0) {
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// Some games request this, for some reason. wtf.
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return NULL;
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} else {
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