[D3D12] Update DXBC contribution notes
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@@ -40,17 +40,15 @@ using namespace ucode;
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// Notes about operands:
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//
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// Reading and writing:
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// - Writes to 4-component registers must be masked.
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// - Reads from 4-component registers can be swizzled, or 1 component can be
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// selected.
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// - r# (temporary registers) are 4-component and can be used anywhere.
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// - v# (inputs) are 4-component and read-only.
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// - o# (outputs) are 4-component and write-only.
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// - oDepth (pixel shader depth output) is 1-component and write-only.
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// - x# (indexable temporary registers) are 4-component (though not sure what
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// happens if you dcl them as 1-component) and can be accessed either via
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// a mov load or a mov store (and those movs are counted as ArrayInstructions
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// in STAT, not as MovInstructions).
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// - x# (indexable temporary registers) are 4-component and can be accessed
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// either via a mov load or a mov store (and those movs are counted as
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// ArrayInstructions in STAT, not as MovInstructions), even though the D3D11.3
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// functional specification says x# can be used wherever r# can be used, but
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// FXC emits only mov load/store in simple tests.
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//
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// Indexing:
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// - Constant buffers use 3D indices in CBx[y][z] format, where x is the ID of
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