Merge branch 'master' into vulkan
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@@ -11,7 +11,6 @@
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#include "xenia/base/assert.h"
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#include "xenia/base/logging.h"
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#include "xenia/ui/d3d12/d3d12_util.h"
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namespace xe {
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namespace ui {
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@@ -106,4 +106,4 @@ class D3D12DescriptorHeapPool {
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_D3D12_D3D12_UPLOAD_BUFFER_POOL_H_
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#endif // XENIA_UI_D3D12_D3D12_DESCRIPTOR_HEAP_POOL_H_
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@@ -17,9 +17,6 @@ namespace xe {
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namespace ui {
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namespace d3d12 {
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// Submission index is the fence value or a value derived from it (if reclaiming
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// less often than once per fence value, for instance).
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class D3D12UploadBufferPool : public GraphicsUploadBufferPool {
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public:
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D3D12UploadBufferPool(D3D12Provider& provider,
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@@ -10,6 +10,7 @@
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#ifndef XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
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#define XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
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#include <cstddef>
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#include <cstdint>
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namespace xe {
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