Switching audio system to platform-agnostic primitives.

This commit is contained in:
Ben Vanik
2015-07-14 23:13:56 -07:00
parent 345fe60da0
commit a6012b73f4
13 changed files with 150 additions and 165 deletions

View File

@@ -73,19 +73,14 @@ AudioSystem::AudioSystem(Emulator* emulator)
}
for (size_t i = 0; i < kMaximumClientCount; ++i) {
client_semaphores_[i] =
CreateSemaphore(NULL, 0, kMaximumQueuedFrames, NULL);
wait_handles_[i] = client_semaphores_[i];
xe::threading::Semaphore::Create(0, kMaximumQueuedFrames);
wait_handles_[i] = client_semaphores_[i].get();
}
shutdown_event_ = CreateEvent(NULL, TRUE, FALSE, NULL);
wait_handles_[kMaximumClientCount] = shutdown_event_;
shutdown_event_ = xe::threading::Event::CreateManualResetEvent(false);
wait_handles_[kMaximumClientCount] = shutdown_event_.get();
}
AudioSystem::~AudioSystem() {
for (size_t i = 0; i < kMaximumClientCount; ++i) {
CloseHandle(client_semaphores_[i]);
}
CloseHandle(shutdown_event_);
}
AudioSystem::~AudioSystem() = default;
X_STATUS AudioSystem::Setup() {
processor_ = emulator_->processor();
@@ -111,18 +106,17 @@ void AudioSystem::WorkerThreadMain() {
// Main run loop.
while (worker_running_) {
auto result =
WaitForMultipleObjectsEx(DWORD(xe::countof(wait_handles_)),
wait_handles_, FALSE, INFINITE, FALSE);
if (result == WAIT_FAILED ||
result == WAIT_OBJECT_0 + kMaximumClientCount) {
auto result = xe::threading::WaitAny(
wait_handles_, DWORD(xe::countof(wait_handles_)), true);
if (result.first == xe::threading::WaitResult::kFailed ||
(result.first == xe::threading::WaitResult::kSuccess &&
result.second == kMaximumClientCount)) {
continue;
}
size_t pumped = 0;
if (result >= WAIT_OBJECT_0 &&
result <= WAIT_OBJECT_0 + (kMaximumClientCount - 1)) {
size_t index = result - WAIT_OBJECT_0;
if (result.first == xe::threading::WaitResult::kSuccess) {
size_t index = result.second;
do {
lock_.lock();
uint32_t client_callback = clients_[index].callback;
@@ -138,8 +132,9 @@ void AudioSystem::WorkerThreadMain() {
pumped++;
index++;
} while (index < kMaximumClientCount &&
WaitForSingleObject(client_semaphores_[index], 0) ==
WAIT_OBJECT_0);
xe::threading::Wait(client_semaphores_[index].get(), false,
std::chrono::milliseconds(0)) ==
xe::threading::WaitResult::kSuccess);
}
if (!worker_running_) {
@@ -160,7 +155,7 @@ void AudioSystem::Initialize() {}
void AudioSystem::Shutdown() {
worker_running_ = false;
SetEvent(shutdown_event_);
shutdown_event_->Set();
worker_thread_->Wait(0, 0, 0, nullptr);
worker_thread_.reset();
}
@@ -172,9 +167,9 @@ X_STATUS AudioSystem::RegisterClient(uint32_t callback, uint32_t callback_arg,
auto index = unused_clients_.front();
auto client_semaphore = client_semaphores_[index];
BOOL ret = ReleaseSemaphore(client_semaphore, kMaximumQueuedFrames, NULL);
assert_true(ret == TRUE);
auto client_semaphore = client_semaphores_[index].get();
auto ret = client_semaphore->Release(kMaximumQueuedFrames, nullptr);
assert_true(ret);
AudioDriver* driver;
auto result = CreateDriver(index, client_semaphore, &driver);
@@ -215,13 +210,14 @@ void AudioSystem::UnregisterClient(size_t index) {
clients_[index] = {0};
unused_clients_.push(index);
// drain the semaphore of its count
auto client_semaphore = client_semaphores_[index];
DWORD wait_result;
// Drain the semaphore of its count.
auto client_semaphore = client_semaphores_[index].get();
xe::threading::WaitResult wait_result;
do {
wait_result = WaitForSingleObject(client_semaphore, 0);
} while (wait_result == WAIT_OBJECT_0);
assert_true(wait_result == WAIT_TIMEOUT);
wait_result = xe::threading::Wait(client_semaphore, false,
std::chrono::milliseconds(0));
} while (wait_result == xe::threading::WaitResult::kSuccess);
assert_true(wait_result == xe::threading::WaitResult::kTimeout);
}
} // namespace apu

View File

@@ -14,11 +14,10 @@
#include <mutex>
#include <queue>
#include "xenia/base/threading.h"
#include "xenia/emulator.h"
#include "xenia/xbox.h"
typedef void* HANDLE;
namespace xe {
namespace kernel {
class XHostThread;
@@ -48,7 +47,15 @@ class AudioSystem {
void UnregisterClient(size_t index);
void SubmitFrame(size_t index, uint32_t samples_ptr);
virtual X_STATUS CreateDriver(size_t index, HANDLE semaphore,
protected:
AudioSystem(Emulator* emulator);
virtual void Initialize();
void WorkerThreadMain();
virtual X_STATUS CreateDriver(size_t index,
xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) = 0;
virtual void DestroyDriver(AudioDriver* driver) = 0;
@@ -56,15 +63,6 @@ class AudioSystem {
// XAUDIO2_MAX_QUEUED_BUFFERS))
static const size_t kMaximumQueuedFrames = 64;
protected:
virtual void Initialize();
private:
void WorkerThreadMain();
protected:
AudioSystem(Emulator* emulator);
Emulator* emulator_;
Memory* memory_;
cpu::Processor* processor_;
@@ -83,9 +81,11 @@ class AudioSystem {
uint32_t wrapped_callback_arg;
} clients_[kMaximumClientCount];
HANDLE client_semaphores_[kMaximumClientCount];
HANDLE shutdown_event_; // Event is always there in case we have no clients.
HANDLE wait_handles_[kMaximumClientCount + 1];
std::unique_ptr<xe::threading::Semaphore>
client_semaphores_[kMaximumClientCount];
// Event is always there in case we have no clients.
std::unique_ptr<xe::threading::Event> shutdown_event_;
xe::threading::WaitHandle* wait_handles_[kMaximumClientCount + 1];
std::queue<size_t> unused_clients_;
};

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@@ -23,7 +23,8 @@ NopAudioSystem::NopAudioSystem(Emulator* emulator) : AudioSystem(emulator) {}
NopAudioSystem::~NopAudioSystem() = default;
X_STATUS NopAudioSystem::CreateDriver(size_t index, HANDLE wait_handle,
X_STATUS NopAudioSystem::CreateDriver(size_t index,
xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) {
return X_STATUS_NOT_IMPLEMENTED;
}

View File

@@ -23,7 +23,7 @@ class NopAudioSystem : public AudioSystem {
static std::unique_ptr<AudioSystem> Create(Emulator* emulator);
X_STATUS CreateDriver(size_t index, HANDLE wait_handle,
X_STATUS CreateDriver(size_t index, xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) override;
void DestroyDriver(AudioDriver* driver) override;
};

View File

@@ -24,32 +24,27 @@ namespace xaudio2 {
class XAudio2AudioDriver::VoiceCallback : public IXAudio2VoiceCallback {
public:
VoiceCallback(HANDLE semaphore) : semaphore_(semaphore) {}
VoiceCallback(xe::threading::Semaphore* semaphore) : semaphore_(semaphore) {}
~VoiceCallback() {}
void OnStreamEnd() {}
void OnVoiceProcessingPassEnd() {}
void OnVoiceProcessingPassStart(uint32_t samples_required) {}
void OnBufferEnd(void* context) {
BOOL ret = ReleaseSemaphore(semaphore_, 1, NULL);
assert_true(ret == TRUE);
auto ret = semaphore_->Release(1, nullptr);
assert_true(ret);
}
void OnBufferStart(void* context) {}
void OnLoopEnd(void* context) {}
void OnVoiceError(void* context, HRESULT result) {}
private:
HANDLE semaphore_;
xe::threading::Semaphore* semaphore_ = nullptr;
};
XAudio2AudioDriver::XAudio2AudioDriver(Emulator* emulator, HANDLE semaphore)
: AudioDriver(emulator),
audio_(nullptr),
mastering_voice_(nullptr),
pcm_voice_(nullptr),
semaphore_(semaphore),
voice_callback_(nullptr),
current_frame_(0) {
XAudio2AudioDriver::XAudio2AudioDriver(Emulator* emulator,
xe::threading::Semaphore* semaphore)
: AudioDriver(emulator), semaphore_(semaphore) {
static_assert(frame_count_ == XAUDIO2_MAX_QUEUED_BUFFERS,
"xaudio header differs");
}

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@@ -22,7 +22,7 @@ namespace xaudio2 {
class XAudio2AudioDriver : public AudioDriver {
public:
XAudio2AudioDriver(Emulator* emulator, HANDLE semaphore);
XAudio2AudioDriver(Emulator* emulator, xe::threading::Semaphore* semaphore);
~XAudio2AudioDriver() override;
void Initialize();
@@ -30,13 +30,13 @@ class XAudio2AudioDriver : public AudioDriver {
void Shutdown();
private:
IXAudio2* audio_;
IXAudio2MasteringVoice* mastering_voice_;
IXAudio2SourceVoice* pcm_voice_;
HANDLE semaphore_;
IXAudio2* audio_ = nullptr;
IXAudio2MasteringVoice* mastering_voice_ = nullptr;
IXAudio2SourceVoice* pcm_voice_ = nullptr;
xe::threading::Semaphore* semaphore_ = nullptr;
class VoiceCallback;
VoiceCallback* voice_callback_;
VoiceCallback* voice_callback_ = nullptr;
static const uint32_t frame_count_ = 64;
static const uint32_t frame_channels_ = 6;
@@ -44,7 +44,7 @@ class XAudio2AudioDriver : public AudioDriver {
static const uint32_t frame_samples_ = frame_channels_ * channel_samples_;
static const uint32_t frame_size_ = sizeof(float) * frame_samples_;
float frames_[frame_count_][frame_samples_];
uint32_t current_frame_;
uint32_t current_frame_ = 0;
};
} // namespace xaudio2

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@@ -30,7 +30,8 @@ XAudio2AudioSystem::~XAudio2AudioSystem() {}
void XAudio2AudioSystem::Initialize() { AudioSystem::Initialize(); }
X_STATUS XAudio2AudioSystem::CreateDriver(size_t index, HANDLE semaphore,
X_STATUS XAudio2AudioSystem::CreateDriver(size_t index,
xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) {
assert_not_null(out_driver);
auto driver = new XAudio2AudioDriver(emulator_, semaphore);

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@@ -23,7 +23,7 @@ class XAudio2AudioSystem : public AudioSystem {
static std::unique_ptr<AudioSystem> Create(Emulator* emulator);
X_RESULT CreateDriver(size_t index, HANDLE semaphore,
X_RESULT CreateDriver(size_t index, xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) override;
void DestroyDriver(AudioDriver* driver) override;