Switching audio system to platform-agnostic primitives.
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@@ -23,7 +23,8 @@ NopAudioSystem::NopAudioSystem(Emulator* emulator) : AudioSystem(emulator) {}
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NopAudioSystem::~NopAudioSystem() = default;
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X_STATUS NopAudioSystem::CreateDriver(size_t index, HANDLE wait_handle,
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X_STATUS NopAudioSystem::CreateDriver(size_t index,
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xe::threading::Semaphore* semaphore,
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AudioDriver** out_driver) {
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return X_STATUS_NOT_IMPLEMENTED;
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}
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@@ -23,7 +23,7 @@ class NopAudioSystem : public AudioSystem {
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static std::unique_ptr<AudioSystem> Create(Emulator* emulator);
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X_STATUS CreateDriver(size_t index, HANDLE wait_handle,
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X_STATUS CreateDriver(size_t index, xe::threading::Semaphore* semaphore,
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AudioDriver** out_driver) override;
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void DestroyDriver(AudioDriver* driver) override;
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};
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