Switching audio system to platform-agnostic primitives.

This commit is contained in:
Ben Vanik
2015-07-14 23:13:56 -07:00
parent 345fe60da0
commit a6012b73f4
13 changed files with 150 additions and 165 deletions

View File

@@ -23,7 +23,8 @@ NopAudioSystem::NopAudioSystem(Emulator* emulator) : AudioSystem(emulator) {}
NopAudioSystem::~NopAudioSystem() = default;
X_STATUS NopAudioSystem::CreateDriver(size_t index, HANDLE wait_handle,
X_STATUS NopAudioSystem::CreateDriver(size_t index,
xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) {
return X_STATUS_NOT_IMPLEMENTED;
}

View File

@@ -23,7 +23,7 @@ class NopAudioSystem : public AudioSystem {
static std::unique_ptr<AudioSystem> Create(Emulator* emulator);
X_STATUS CreateDriver(size_t index, HANDLE wait_handle,
X_STATUS CreateDriver(size_t index, xe::threading::Semaphore* semaphore,
AudioDriver** out_driver) override;
void DestroyDriver(AudioDriver* driver) override;
};