Switching audio system to platform-agnostic primitives.
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@@ -24,32 +24,27 @@ namespace xaudio2 {
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class XAudio2AudioDriver::VoiceCallback : public IXAudio2VoiceCallback {
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public:
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VoiceCallback(HANDLE semaphore) : semaphore_(semaphore) {}
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VoiceCallback(xe::threading::Semaphore* semaphore) : semaphore_(semaphore) {}
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~VoiceCallback() {}
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void OnStreamEnd() {}
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void OnVoiceProcessingPassEnd() {}
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void OnVoiceProcessingPassStart(uint32_t samples_required) {}
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void OnBufferEnd(void* context) {
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BOOL ret = ReleaseSemaphore(semaphore_, 1, NULL);
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assert_true(ret == TRUE);
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auto ret = semaphore_->Release(1, nullptr);
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assert_true(ret);
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}
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void OnBufferStart(void* context) {}
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void OnLoopEnd(void* context) {}
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void OnVoiceError(void* context, HRESULT result) {}
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private:
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HANDLE semaphore_;
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xe::threading::Semaphore* semaphore_ = nullptr;
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};
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XAudio2AudioDriver::XAudio2AudioDriver(Emulator* emulator, HANDLE semaphore)
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: AudioDriver(emulator),
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audio_(nullptr),
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mastering_voice_(nullptr),
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pcm_voice_(nullptr),
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semaphore_(semaphore),
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voice_callback_(nullptr),
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current_frame_(0) {
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XAudio2AudioDriver::XAudio2AudioDriver(Emulator* emulator,
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xe::threading::Semaphore* semaphore)
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: AudioDriver(emulator), semaphore_(semaphore) {
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static_assert(frame_count_ == XAUDIO2_MAX_QUEUED_BUFFERS,
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"xaudio header differs");
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}
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