Switching audio system to platform-agnostic primitives.
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@@ -23,7 +23,7 @@ class XAudio2AudioSystem : public AudioSystem {
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static std::unique_ptr<AudioSystem> Create(Emulator* emulator);
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X_RESULT CreateDriver(size_t index, HANDLE semaphore,
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X_RESULT CreateDriver(size_t index, xe::threading::Semaphore* semaphore,
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AudioDriver** out_driver) override;
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void DestroyDriver(AudioDriver* driver) override;
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