[D3D12] Immediate drawer pixel shader and root signature

This commit is contained in:
Triang3l
2018-08-01 18:15:17 +03:00
parent 1ae30e5775
commit a627ef3d66
4 changed files with 112 additions and 4 deletions

View File

@@ -0,0 +1,16 @@
Texture2D<float4> immediate_texture : register(t0);
SamplerState immediate_sampler : register(s0);
bool restrict_texture_samples : register(b0);
struct ps_input {
float2 uv : TEXCOORD0;
float4 color : TEXCOORD1;
};
float4 main(ps_input input) : SV_Target {
float4 output = input.color;
if (!restrict_texture_samples || input.uv.x <= 1.0) {
output *= immediate_texture.Sample(immediate_sampler, input.uv);
}
return output;
}

View File

@@ -1,4 +1,4 @@
float2 scale : register(b0);
float2 viewport_inv_size : register(b0);
struct vs_input {
float2 pos : POSITION;
@@ -14,7 +14,7 @@ struct vs_output {
vs_output main(vs_input input) {
vs_output output;
output.pos = float4(scale * input.pos, 0.0, 1.0);
output.pos = float4(viewport_inv_size * input.pos, 0.0, 1.0);
output.uv = input.uv;
output.color = input.color;
return output;