Implement GL context for windows platform
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@@ -56,6 +56,7 @@ void GLContext::FatalGLError(std::string error) {
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GLContext::GLContext(GraphicsProvider* provider, Window* target_window)
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: GraphicsContext(provider, target_window) { }
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GLContext::~GLContext() {}
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void GLContext::AssertExtensionsPresent() {
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if (!MakeCurrent()) {
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