Constant propagation for vector SGT/UGE/UGT
Constant rounding (and fixed vec128 rounding only doing x)
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@@ -500,6 +500,9 @@ class Value {
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void Splat(Value* other);
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void VectorCompareEQ(Value* other, TypeName type);
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void VectorCompareSGT(Value* other, TypeName type);
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void VectorCompareSGE(Value* other, TypeName type);
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void VectorCompareUGT(Value* other, TypeName type);
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void VectorCompareUGE(Value* other, TypeName type);
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void VectorConvertI2F(Value* other);
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void VectorConvertF2I(Value* other);
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void VectorShl(Value* other, TypeName type);
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