Constant propagation for vector SGT/UGE/UGT

Constant rounding (and fixed vec128 rounding only doing x)
This commit is contained in:
Dr. Chat
2016-07-25 11:57:14 -05:00
parent 91be5f979e
commit a72f1d949f
3 changed files with 166 additions and 2 deletions

View File

@@ -500,6 +500,9 @@ class Value {
void Splat(Value* other);
void VectorCompareEQ(Value* other, TypeName type);
void VectorCompareSGT(Value* other, TypeName type);
void VectorCompareSGE(Value* other, TypeName type);
void VectorCompareUGT(Value* other, TypeName type);
void VectorCompareUGE(Value* other, TypeName type);
void VectorConvertI2F(Value* other);
void VectorConvertF2I(Value* other);
void VectorShl(Value* other, TypeName type);