[Vulkan] Update the rest of the shaders
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@@ -23,7 +23,6 @@ layout(location = 16) in vec2 _in_point_coord_unused[];
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layout(location = 17) in float _in_point_size_unused[];
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layout(location = 16) out vec2 _out_point_coord_unused;
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layout(location = 17) out float _out_point_size_unused;
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layout(triangles) in;
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layout(triangle_strip, max_vertices = 6) out;
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