Adding thread handle to logging.
This commit is contained in:
@@ -12,6 +12,7 @@
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#include <gflags/gflags.h>
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#include <atomic>
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#include <cinttypes>
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#include <cstdarg>
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#include <mutex>
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#include <vector>
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@@ -34,11 +35,24 @@ DEFINE_bool(flush_log, true, "Flush log file after each log line batch.");
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namespace xe {
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class Logger;
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Logger* logger_ = nullptr;
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thread_local std::vector<char> log_format_buffer_(64 * 1024);
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class Logger {
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public:
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Logger() : ring_buffer_(buffer_, kBufferSize), running_(true) {
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Logger(const std::wstring& app_name)
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: ring_buffer_(buffer_, kBufferSize), running_(true) {
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if (!FLAGS_log_file.empty()) {
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auto file_path = xe::to_wstring(FLAGS_log_file.c_str());
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xe::filesystem::CreateParentFolder(file_path);
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file_ = xe::filesystem::OpenFile(file_path, "wt");
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} else {
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auto file_path = app_name + L".log";
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file_ = xe::filesystem::OpenFile(file_path, "wt");
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}
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flush_event_ = xe::threading::Event::CreateAutoResetEvent(false);
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write_thread_ =
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xe::threading::Thread::Create({}, [this]() { WriteThread(); });
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@@ -53,17 +67,6 @@ class Logger {
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fclose(file_);
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}
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void Initialize(const std::wstring& app_name) {
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if (!FLAGS_log_file.empty()) {
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auto file_path = xe::to_wstring(FLAGS_log_file.c_str());
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xe::filesystem::CreateParentFolder(file_path);
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file_ = xe::filesystem::OpenFile(file_path, "wt");
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} else {
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auto file_path = app_name + L".log";
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file_ = xe::filesystem::OpenFile(file_path, "wt");
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}
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}
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void AppendLine(uint32_t thread_id, const char level_char, const char* buffer,
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size_t buffer_length) {
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LogLine line;
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@@ -104,8 +107,24 @@ class Logger {
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LogLine line;
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ring_buffer_.Read(&line, sizeof(line));
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ring_buffer_.Read(log_format_buffer_.data(), line.buffer_length);
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const char prefix[3] = {line.level_char, '>', ' '};
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fwrite(prefix, 1, sizeof(prefix), file_);
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char prefix[] = {
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line.level_char,
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'>',
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' ',
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'0', // Thread ID gets placed here (8 chars).
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'0',
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'0',
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'0',
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'0',
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'0',
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'0',
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'0',
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' ',
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0,
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};
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std::snprintf(prefix + 3, sizeof(prefix) - 3, "%08" PRIX32 " ",
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line.thread_id);
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fwrite(prefix, 1, sizeof(prefix) - 1, file_);
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fwrite(log_format_buffer_.data(), 1, line.buffer_length, file_);
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if (log_format_buffer_[line.buffer_length - 1] != '\n') {
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const char suffix[1] = {'\n'};
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@@ -131,10 +150,9 @@ class Logger {
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std::unique_ptr<xe::threading::Thread> write_thread_;
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};
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Logger logger_;
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void InitializeLogging(const std::wstring& app_name) {
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logger_.Initialize(app_name);
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// We leak this intentionally - lots of cleanup code needs it.
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logger_ = new Logger(app_name);
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}
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void LogLineFormat(const char level_char, const char* fmt, ...) {
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@@ -143,20 +161,26 @@ void LogLineFormat(const char level_char, const char* fmt, ...) {
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size_t chars_written = vsnprintf(log_format_buffer_.data(),
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log_format_buffer_.capacity(), fmt, args);
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va_end(args);
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logger_.AppendLine(xe::threading::current_thread_id(), level_char,
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log_format_buffer_.data(), chars_written);
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logger_->AppendLine(xe::threading::current_thread_id(), level_char,
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log_format_buffer_.data(), chars_written);
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}
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void LogLineVarargs(const char level_char, const char* fmt, va_list args) {
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size_t chars_written = vsnprintf(log_format_buffer_.data(),
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log_format_buffer_.capacity(), fmt, args);
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logger_.AppendLine(xe::threading::current_thread_id(), level_char,
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log_format_buffer_.data(), chars_written);
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logger_->AppendLine(xe::threading::current_thread_id(), level_char,
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log_format_buffer_.data(), chars_written);
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}
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void LogLine(const char level_char, const char* str, size_t str_length) {
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logger_->AppendLine(
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xe::threading::current_thread_id(), level_char, str,
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str_length == std::string::npos ? std::strlen(str) : str_length);
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}
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void LogLine(const char level_char, const std::string& str) {
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logger_.AppendLine(xe::threading::current_thread_id(), level_char,
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str.c_str(), str.length());
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logger_->AppendLine(xe::threading::current_thread_id(), level_char,
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str.c_str(), str.length());
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}
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void FatalError(const char* fmt, ...) {
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@@ -27,6 +27,8 @@ void InitializeLogging(const std::wstring& app_name);
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void LogLineFormat(const char level_char, const char* fmt, ...);
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void LogLineVarargs(const char level_char, const char* fmt, va_list args);
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// Appends a line to the log.
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void LogLine(const char level_char, const char* str,
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size_t str_length = std::string::npos);
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void LogLine(const char level_char, const std::string& str);
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// Logs a fatal error with printf-style formatting and aborts the program.
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@@ -16,12 +16,15 @@
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namespace xe {
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StringBuffer::StringBuffer(size_t initial_capacity) : buffer_offset_(0) {
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StringBuffer::StringBuffer(size_t initial_capacity) {
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buffer_capacity_ = std::max(initial_capacity, static_cast<size_t>(16 * 1024));
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buffer_ = reinterpret_cast<char*>(malloc(buffer_capacity_));
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}
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StringBuffer::~StringBuffer() { free(buffer_); }
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StringBuffer::~StringBuffer() {
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free(buffer_);
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buffer_ = nullptr;
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}
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void StringBuffer::Reset() { buffer_offset_ = 0; }
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25
src/xenia/base/threading.cc
Normal file
25
src/xenia/base/threading.cc
Normal file
@@ -0,0 +1,25 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/base/threading.h"
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namespace xe {
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namespace threading {
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thread_local uint32_t current_thread_id_ = UINT_MAX;
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uint32_t current_thread_id() {
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return current_thread_id_ == UINT_MAX ? current_thread_system_id()
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: current_thread_id_;
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}
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void set_current_thread_id(uint32_t id) { current_thread_id_ = id; }
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} // namespace threading
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} // namespace xe
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@@ -56,7 +56,13 @@ void EnableAffinityConfiguration();
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// Gets a stable thread-specific ID, but may not be. Use for informative
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// purposes only.
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uint32_t current_thread_system_id();
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// Gets a stable thread-specific ID that defaults to the same value as
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// current_thread_system_id but may be overridden.
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// Guest threads often change this to the guest thread handle.
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uint32_t current_thread_id();
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void set_current_thread_id(uint32_t id);
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// Sets the current thread name.
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void set_name(const std::string& name);
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@@ -345,8 +351,8 @@ class Thread : public WaitHandle {
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// threads that had been waiting for the thread to terminate.
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static void Exit(int exit_code);
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// Returns the ID of the thread
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virtual uint32_t id() const = 0;
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// Returns the ID of the thread.
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virtual uint32_t system_id() const = 0;
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// Returns the current name of the thread, if previously specified.
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std::string name() const { return name_; }
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@@ -35,7 +35,7 @@ void EnableAffinityConfiguration() {
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SetProcessAffinityMask(process_handle, system_affinity_mask);
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}
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uint32_t current_thread_id() {
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uint32_t current_thread_system_id() {
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return static_cast<uint32_t>(GetCurrentThreadId());
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}
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@@ -358,7 +358,7 @@ class Win32Thread : public Win32Handle<Thread> {
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}
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int32_t priority() override { return GetThreadPriority(handle_); }
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uint32_t id() const override { return GetThreadId(handle_); }
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uint32_t system_id() const override { return GetThreadId(handle_); }
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void set_priority(int32_t new_priority) override {
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SetThreadPriority(handle_, new_priority);
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