Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental

This commit is contained in:
Gliniak
2022-07-03 13:07:15 +02:00
17 changed files with 124 additions and 119 deletions

View File

@@ -1722,10 +1722,6 @@ void D3D12CommandProcessor::OnGammaRampPWLValueWritten() {
void D3D12CommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
uint32_t frontbuffer_width,
uint32_t frontbuffer_height) {
// FIXME(Triang3l): frontbuffer_ptr is currently unreliable, in the trace
// player it's set to 0, but it's not needed anyway since the fetch constant
// contains the address.
SCOPE_profile_cpu_f("gpu");
ui::Presenter* presenter = graphics_system_->presenter();
@@ -1749,12 +1745,9 @@ void D3D12CommandProcessor::IssueSwap(uint32_t frontbuffer_ptr,
}
D3D12_RESOURCE_DESC swap_texture_desc = swap_texture_resource->GetDesc();
uint32_t draw_resolution_scale_max =
std::max(texture_cache_->draw_resolution_scale_x(),
texture_cache_->draw_resolution_scale_y());
presenter->RefreshGuestOutput(
uint32_t(swap_texture_desc.Width), uint32_t(swap_texture_desc.Height),
1280 * draw_resolution_scale_max, 720 * draw_resolution_scale_max,
1280, 720,
[this, &swap_texture_srv_desc, frontbuffer_format, swap_texture_resource,
&swap_texture_desc](
ui::Presenter::GuestOutputRefreshContext& context) -> bool {

View File

@@ -1147,7 +1147,8 @@ bool D3D12TextureCache::ClampDrawResolutionScaleToMaxSupported(
}
bool D3D12TextureCache::EnsureScaledResolveMemoryCommitted(
uint32_t start_unscaled, uint32_t length_unscaled) {
uint32_t start_unscaled, uint32_t length_unscaled,
uint32_t length_scaled_alignment_log2) {
assert_true(IsDrawResolutionScaled());
if (length_unscaled == 0) {
@@ -1162,8 +1163,12 @@ bool D3D12TextureCache::EnsureScaledResolveMemoryCommitted(
uint32_t draw_resolution_scale_area =
draw_resolution_scale_x() * draw_resolution_scale_y();
uint64_t first_scaled = uint64_t(start_unscaled) * draw_resolution_scale_area;
uint64_t last_scaled = uint64_t(start_unscaled + (length_unscaled - 1)) *
draw_resolution_scale_area;
uint64_t length_scaled_alignment_bits =
(UINT64_C(1) << length_scaled_alignment_log2) - 1;
uint64_t last_scaled = (uint64_t(start_unscaled + (length_unscaled - 1)) *
draw_resolution_scale_area +
length_scaled_alignment_bits) &
~length_scaled_alignment_bits;
const ui::d3d12::D3D12Provider& provider =
command_processor_.GetD3D12Provider();
@@ -1273,7 +1278,8 @@ bool D3D12TextureCache::EnsureScaledResolveMemoryCommitted(
}
bool D3D12TextureCache::MakeScaledResolveRangeCurrent(
uint32_t start_unscaled, uint32_t length_unscaled) {
uint32_t start_unscaled, uint32_t length_unscaled,
uint32_t length_scaled_alignment_log2) {
assert_true(IsDrawResolutionScaled());
if (!length_unscaled || start_unscaled >= SharedMemory::kBufferSize ||
@@ -1286,8 +1292,12 @@ bool D3D12TextureCache::MakeScaledResolveRangeCurrent(
uint32_t draw_resolution_scale_area =
draw_resolution_scale_x() * draw_resolution_scale_y();
uint64_t start_scaled = uint64_t(start_unscaled) * draw_resolution_scale_area;
uint64_t length_scaled_alignment_bits =
(UINT64_C(1) << length_scaled_alignment_log2) - 1;
uint64_t length_scaled =
uint64_t(length_unscaled) * draw_resolution_scale_area;
(uint64_t(length_unscaled) * draw_resolution_scale_area +
length_scaled_alignment_bits) &
~length_scaled_alignment_bits;
uint64_t last_scaled = start_scaled + (length_scaled - 1);
// Get one or two buffers that can hold the whole range.
@@ -1855,7 +1865,8 @@ bool D3D12TextureCache::LoadTextureDataFromResidentMemoryImpl(Texture& texture,
if (texture_resolution_scaled && (is_base || !scaled_mips_source_set_up)) {
uint32_t guest_size_unscaled = is_base ? d3d12_texture.GetGuestBaseSize()
: d3d12_texture.GetGuestMipsSize();
if (!MakeScaledResolveRangeCurrent(guest_address, guest_size_unscaled)) {
if (!MakeScaledResolveRangeCurrent(guest_address, guest_size_unscaled,
load_shader_info.source_bpe_log2)) {
command_processor_.ReleaseScratchGPUBuffer(copy_buffer,
copy_buffer_state);
return false;

View File

@@ -130,14 +130,16 @@ class D3D12TextureCache final : public TextureCache {
uint32_t& scale_x, uint32_t& scale_y,
const ui::d3d12::D3D12Provider& provider);
// Ensures the tiles backing the range in the buffers are allocated.
bool EnsureScaledResolveMemoryCommitted(uint32_t start_unscaled,
uint32_t length_unscaled) override;
bool EnsureScaledResolveMemoryCommitted(
uint32_t start_unscaled, uint32_t length_unscaled,
uint32_t length_scaled_alignment_log2 = 0) override;
// Makes the specified range of up to 1-2 GB currently accessible on the GPU.
// One draw call can access only at most one range - the same memory is
// accessible through different buffers based on the range needed, so aliasing
// barriers are required.
bool MakeScaledResolveRangeCurrent(uint32_t start_unscaled,
uint32_t length_unscaled);
uint32_t length_unscaled,
uint32_t length_scaled_alignment_log2 = 0);
// These functions create a view of the range specified in the last successful
// MakeScaledResolveRangeCurrent call because that function must be called
// before this.