[Vulkan] Non-seamless cube map filtering
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@@ -28,6 +28,13 @@ DEFINE_bool(
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"the real reason why they're invalid is found.",
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"GPU");
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DEFINE_bool(
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non_seamless_cube_map, true,
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"Disable filtering between cube map faces near edges where possible "
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"(Vulkan with VK_EXT_non_seamless_cube_map) to reproduce the Direct3D 9 "
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"behavior.",
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"GPU");
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// Extremely bright screen borders in 4D5307E6.
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// Reading between texels with half-pixel offset in 58410954.
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DEFINE_bool(
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