[Vulkan] Non-seamless cube map filtering

This commit is contained in:
Triang3l
2024-05-05 15:15:48 +03:00
parent e9f7a8bd48
commit a90f83d44c
3 changed files with 15 additions and 3 deletions

View File

@@ -28,6 +28,13 @@ DEFINE_bool(
"the real reason why they're invalid is found.",
"GPU");
DEFINE_bool(
non_seamless_cube_map, true,
"Disable filtering between cube map faces near edges where possible "
"(Vulkan with VK_EXT_non_seamless_cube_map) to reproduce the Direct3D 9 "
"behavior.",
"GPU");
// Extremely bright screen borders in 4D5307E6.
// Reading between texels with half-pixel offset in 58410954.
DEFINE_bool(