More style.
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@@ -24,7 +24,7 @@ namespace gl4 {
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class GL4GraphicsSystem : public GraphicsSystem {
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public:
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GL4GraphicsSystem(Emulator* emulator);
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explicit GL4GraphicsSystem(Emulator* emulator);
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~GL4GraphicsSystem() override;
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std::unique_ptr<ui::GraphicsContext> CreateContext(
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@@ -51,7 +51,7 @@ class GL4GraphicsSystem : public GraphicsSystem {
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private:
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void MarkVblank();
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void Swap(xe::ui::UIEvent& e);
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void Swap(xe::ui::UIEvent* e);
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uint32_t ReadRegister(uint32_t addr);
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void WriteRegister(uint32_t addr, uint32_t value);
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