More style.
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@@ -144,51 +144,51 @@ GLProfilerDisplay::GLProfilerDisplay(xe::ui::Window* window)
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assert_always();
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}
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window_->on_painted.AddListener([this](UIEvent& e) { Profiler::Present(); });
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window_->on_painted.AddListener([this](UIEvent* e) { Profiler::Present(); });
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// Pass through mouse events.
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window_->on_mouse_down.AddListener([this](xe::ui::MouseEvent& e) {
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window_->on_mouse_down.AddListener([this](MouseEvent* e) {
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if (Profiler::is_visible()) {
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Profiler::OnMouseDown(e.button() == xe::ui::MouseEvent::Button::kLeft,
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e.button() == xe::ui::MouseEvent::Button::kRight);
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e.set_handled(true);
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Profiler::OnMouseDown(e->button() == MouseEvent::Button::kLeft,
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e->button() == MouseEvent::Button::kRight);
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e->set_handled(true);
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window_->Invalidate();
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}
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});
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window_->on_mouse_up.AddListener([this](xe::ui::MouseEvent& e) {
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window_->on_mouse_up.AddListener([this](MouseEvent* e) {
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if (Profiler::is_visible()) {
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Profiler::OnMouseUp();
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e.set_handled(true);
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e->set_handled(true);
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window_->Invalidate();
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}
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});
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window_->on_mouse_move.AddListener([this](xe::ui::MouseEvent& e) {
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window_->on_mouse_move.AddListener([this](MouseEvent* e) {
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if (Profiler::is_visible()) {
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Profiler::OnMouseMove(e.x(), e.y());
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e.set_handled(true);
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Profiler::OnMouseMove(e->x(), e->y());
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e->set_handled(true);
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window_->Invalidate();
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}
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});
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window_->on_mouse_wheel.AddListener([this](xe::ui::MouseEvent& e) {
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window_->on_mouse_wheel.AddListener([this](MouseEvent* e) {
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if (Profiler::is_visible()) {
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Profiler::OnMouseWheel(e.x(), e.y(), -e.dy());
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e.set_handled(true);
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Profiler::OnMouseWheel(e->x(), e->y(), -e->dy());
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e->set_handled(true);
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window_->Invalidate();
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}
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});
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// Watch for toggle/mode keys and such.
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window_->on_key_down.AddListener([this](xe::ui::KeyEvent& e) {
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window_->on_key_down.AddListener([this](KeyEvent* e) {
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if (Profiler::is_visible()) {
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Profiler::OnKeyDown(e.key_code());
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e.set_handled(true);
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Profiler::OnKeyDown(e->key_code());
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e->set_handled(true);
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window_->Invalidate();
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}
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});
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window_->on_key_up.AddListener([this](xe::ui::KeyEvent& e) {
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window_->on_key_up.AddListener([this](KeyEvent* e) {
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if (Profiler::is_visible()) {
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Profiler::OnKeyUp(e.key_code());
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e.set_handled(true);
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Profiler::OnKeyUp(e->key_code());
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e->set_handled(true);
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window_->Invalidate();
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}
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});
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