More style.

This commit is contained in:
Ben Vanik
2015-08-07 21:29:03 -07:00
parent 14beb27ebc
commit a92566dfc5
131 changed files with 1141 additions and 1056 deletions

View File

@@ -87,31 +87,31 @@ class Window {
virtual void Close() = 0;
public:
Delegate<UIEvent> on_closing;
Delegate<UIEvent> on_closed;
Delegate<UIEvent*> on_closing;
Delegate<UIEvent*> on_closed;
Delegate<int> on_command;
Delegate<UIEvent> on_resize;
Delegate<UIEvent> on_layout;
Delegate<UIEvent> on_painting;
Delegate<UIEvent> on_paint;
Delegate<UIEvent> on_painted;
Delegate<UIEvent*> on_resize;
Delegate<UIEvent*> on_layout;
Delegate<UIEvent*> on_painting;
Delegate<UIEvent*> on_paint;
Delegate<UIEvent*> on_painted;
Delegate<UIEvent> on_visible;
Delegate<UIEvent> on_hidden;
Delegate<UIEvent*> on_visible;
Delegate<UIEvent*> on_hidden;
Delegate<UIEvent> on_got_focus;
Delegate<UIEvent> on_lost_focus;
Delegate<UIEvent*> on_got_focus;
Delegate<UIEvent*> on_lost_focus;
Delegate<KeyEvent> on_key_down;
Delegate<KeyEvent> on_key_up;
Delegate<KeyEvent> on_key_char;
Delegate<KeyEvent*> on_key_down;
Delegate<KeyEvent*> on_key_up;
Delegate<KeyEvent*> on_key_char;
Delegate<MouseEvent> on_mouse_down;
Delegate<MouseEvent> on_mouse_move;
Delegate<MouseEvent> on_mouse_up;
Delegate<MouseEvent> on_mouse_wheel;
Delegate<MouseEvent*> on_mouse_down;
Delegate<MouseEvent*> on_mouse_move;
Delegate<MouseEvent*> on_mouse_up;
Delegate<MouseEvent*> on_mouse_wheel;
protected:
Window(Loop* loop, const std::wstring& title);
@@ -123,28 +123,28 @@ class Window {
virtual void OnClose();
virtual void OnDestroy();
virtual void OnResize(UIEvent& e);
virtual void OnLayout(UIEvent& e);
virtual void OnPaint(UIEvent& e);
virtual void OnResize(UIEvent* e);
virtual void OnLayout(UIEvent* e);
virtual void OnPaint(UIEvent* e);
virtual void OnVisible(UIEvent& e);
virtual void OnHidden(UIEvent& e);
virtual void OnVisible(UIEvent* e);
virtual void OnHidden(UIEvent* e);
virtual void OnGotFocus(UIEvent& e);
virtual void OnLostFocus(UIEvent& e);
virtual void OnGotFocus(UIEvent* e);
virtual void OnLostFocus(UIEvent* e);
virtual void OnKeyDown(KeyEvent& e);
virtual void OnKeyUp(KeyEvent& e);
virtual void OnKeyChar(KeyEvent& e);
virtual void OnKeyDown(KeyEvent* e);
virtual void OnKeyUp(KeyEvent* e);
virtual void OnKeyChar(KeyEvent* e);
virtual void OnMouseDown(MouseEvent& e);
virtual void OnMouseMove(MouseEvent& e);
virtual void OnMouseUp(MouseEvent& e);
virtual void OnMouseWheel(MouseEvent& e);
virtual void OnMouseDown(MouseEvent* e);
virtual void OnMouseMove(MouseEvent* e);
virtual void OnMouseUp(MouseEvent* e);
virtual void OnMouseWheel(MouseEvent* e);
el::ModifierKeys GetModifierKeys();
void OnKeyPress(KeyEvent& e, bool is_down, bool is_char);
bool CheckShortcutKey(KeyEvent& e, el::SpecialKey special_key, bool is_down);
void OnKeyPress(KeyEvent* e, bool is_down, bool is_char);
bool CheckShortcutKey(KeyEvent* e, el::SpecialKey special_key, bool is_down);
Loop* loop_ = nullptr;
std::unique_ptr<MenuItem> main_menu_;