1D textures. Maybe.
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@@ -96,6 +96,7 @@ class TextureCache {
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uint64_t opt_hash = 0);
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void EvictTexture(TextureEntry* entry);
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bool UploadTexture1D(GLuint texture, const TextureInfo& texture_info);
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bool UploadTexture2D(GLuint texture, const TextureInfo& texture_info);
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bool UploadTextureCube(GLuint texture, const TextureInfo& texture_info);
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