1D textures. Maybe.

This commit is contained in:
gibbed
2017-01-10 00:04:41 -06:00
parent cec8932605
commit a95de67b8c
6 changed files with 195 additions and 3 deletions

View File

@@ -165,7 +165,33 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
void TextureInfo::CalculateTextureSizes1D(const xe_gpu_texture_fetch_t& fetch) {
// ?
size_1d.width = fetch.size_1d.width;
size_1d.logical_width = 1 + fetch.size_1d.width;
uint32_t block_width =
xe::round_up(size_1d.logical_width, format_info->block_width) /
format_info->block_width;
uint32_t tile_width = uint32_t(std::ceil(block_width / 32.0f));
size_1d.block_width = tile_width * 32;
uint32_t bytes_per_block =
format_info->block_width * format_info->bits_per_pixel / 8;
uint32_t byte_pitch = tile_width * 32 * bytes_per_block;
if (!is_tiled) {
// Each row must be a multiple of 256 in linear textures.
byte_pitch = xe::round_up(byte_pitch, 256);
}
size_1d.input_width = tile_width * 32 * format_info->block_width;
size_1d.output_width = block_width * format_info->block_width;
size_1d.input_pitch = byte_pitch;
size_1d.output_pitch = block_width * bytes_per_block;
input_length = size_1d.input_pitch;
output_length = size_1d.output_pitch;
}
void TextureInfo::CalculateTextureSizes2D(const xe_gpu_texture_fetch_t& fetch) {