Further improvements to FetchTexture2D.
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@@ -68,6 +68,9 @@ typedef enum {
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XE_GPU_SWIZZLE_RGB1 = XE_GPU_MAKE_SWIZZLE(R, G, B, 1),
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XE_GPU_SWIZZLE_BGR1 = XE_GPU_MAKE_SWIZZLE(B, G, R, 1),
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XE_GPU_SWIZZLE_000R = XE_GPU_MAKE_SWIZZLE(0, 0, 0, R),
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XE_GPU_SWIZZLE_RRR1 = XE_GPU_MAKE_SWIZZLE(R, R, R, 1),
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XE_GPU_SWIZZLE_R111 = XE_GPU_MAKE_SWIZZLE(R, 1, 1, 1),
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XE_GPU_SWIZZLE_R000 = XE_GPU_MAKE_SWIZZLE(R, 0, 0, 0),
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} XE_GPU_SWIZZLE;
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XEFORCEINLINE uint32_t GpuSwap(uint32_t value, XE_GPU_ENDIAN endianness) {
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