[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code

This commit is contained in:
Triang3l
2019-10-20 19:40:37 +03:00
parent f83269cf8c
commit a9ed73bdd1
24 changed files with 896 additions and 942 deletions

View File

@@ -1,51 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2017 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_BASE_BIT_FIELD_H_
#define XENIA_BASE_BIT_FIELD_H_
#include <cstdint>
#include <cstdlib>
#include <type_traits>
namespace xe {
// Bitfield, where position starts at the LSB.
template <typename T, size_t position, size_t n_bits>
struct bf {
// For enum values, we strip them down to an underlying type.
typedef
typename std::conditional<std::is_enum<T>::value, std::underlying_type<T>,
std::remove_reference<T>>::type::type
value_type;
bf() = default;
inline operator T() const { return value(); }
inline T value() const {
auto value = (storage & mask()) >> position;
if (std::is_signed<value_type>::value) {
// If the value is signed, sign-extend it.
value_type sign_mask = value_type(1) << (n_bits - 1);
value = (sign_mask ^ value) - sign_mask;
}
return static_cast<T>(value);
}
inline value_type mask() const {
return ((value_type(1) << n_bits) - 1) << position;
}
value_type storage;
};
} // namespace xe
#endif // XENIA_BASE_BIT_FIELD_H_