[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
This commit is contained in:
@@ -541,16 +541,17 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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bool rov_used = command_processor_->IsROVUsedForEDRAM();
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uint32_t rb_surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
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uint32_t surface_pitch = std::min(rb_surface_info & 0x3FFF, 2560u);
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auto rb_surface_info = regs.Get<reg::RB_SURFACE_INFO>();
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uint32_t surface_pitch = std::min(rb_surface_info.surface_pitch, 2560u);
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if (surface_pitch == 0) {
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// TODO(Triang3l): Do something if a memexport-only draw has 0 surface
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// pitch (never seen in any game so far, not sure if even legal).
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return false;
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}
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MsaaSamples msaa_samples = MsaaSamples((rb_surface_info >> 16) & 0x3);
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uint32_t msaa_samples_x = msaa_samples >= MsaaSamples::k4X ? 2 : 1;
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uint32_t msaa_samples_y = msaa_samples >= MsaaSamples::k2X ? 2 : 1;
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uint32_t msaa_samples_x =
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rb_surface_info.msaa_samples >= MsaaSamples::k4X ? 2 : 1;
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uint32_t msaa_samples_y =
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rb_surface_info.msaa_samples >= MsaaSamples::k2X ? 2 : 1;
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// Extract color/depth info in an unified way.
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bool enabled[5];
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@@ -558,26 +559,27 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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uint32_t formats[5];
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bool formats_are_64bpp[5];
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uint32_t color_mask = command_processor_->GetCurrentColorMask(pixel_shader);
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uint32_t rb_color_info[4] = {
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regs[XE_GPU_REG_RB_COLOR_INFO].u32, regs[XE_GPU_REG_RB_COLOR1_INFO].u32,
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regs[XE_GPU_REG_RB_COLOR2_INFO].u32, regs[XE_GPU_REG_RB_COLOR3_INFO].u32};
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for (uint32_t i = 0; i < 4; ++i) {
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enabled[i] = (color_mask & (0xF << (i * 4))) != 0;
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edram_bases[i] = std::min(rb_color_info[i] & 0xFFF, 2048u);
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formats[i] = uint32_t(GetBaseColorFormat(
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ColorRenderTargetFormat((rb_color_info[i] >> 16) & 0xF)));
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auto color_info = regs.Get<reg::RB_COLOR_INFO>(
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reg::RB_COLOR_INFO::rt_register_indices[i]);
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edram_bases[i] = std::min(color_info.color_base, 2048u);
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formats[i] = uint32_t(GetBaseColorFormat(color_info.color_format));
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formats_are_64bpp[i] =
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IsColorFormat64bpp(ColorRenderTargetFormat(formats[i]));
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}
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uint32_t rb_depthcontrol = regs[XE_GPU_REG_RB_DEPTHCONTROL].u32;
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uint32_t rb_depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
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auto rb_depthcontrol = regs.Get<reg::RB_DEPTHCONTROL>();
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auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
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// 0x1 = stencil test, 0x2 = depth test.
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enabled[4] = (rb_depthcontrol & (0x1 | 0x2)) != 0;
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edram_bases[4] = std::min(rb_depth_info & 0xFFF, 2048u);
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formats[4] = (rb_depth_info >> 16) & 0x1;
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enabled[4] = rb_depthcontrol.stencil_enable || rb_depthcontrol.z_enable;
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edram_bases[4] = std::min(rb_depth_info.depth_base, 2048u);
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formats[4] = uint32_t(rb_depth_info.depth_format);
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formats_are_64bpp[4] = false;
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// Don't mark depth regions as dirty if not writing the depth.
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bool depth_readonly = (rb_depthcontrol & (0x1 | 0x4)) == 0;
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// TODO(Triang3l): Make a common function for checking if stencil writing is
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// really done?
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bool depth_readonly =
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!rb_depthcontrol.stencil_enable && !rb_depthcontrol.z_write_enable;
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bool full_update = false;
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@@ -590,7 +592,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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// in the beginning of the frame or after resolves by setting the current
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// pitch to 0.
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if (current_surface_pitch_ != surface_pitch ||
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current_msaa_samples_ != msaa_samples) {
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current_msaa_samples_ != rb_surface_info.msaa_samples) {
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full_update = true;
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}
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@@ -632,26 +634,22 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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// Get EDRAM usage of the current draw so dirty regions can be calculated.
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// See D3D12CommandProcessor::UpdateFixedFunctionState for more info.
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int16_t window_offset_y =
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(regs[XE_GPU_REG_PA_SC_WINDOW_OFFSET].u32 >> 16) & 0x7FFF;
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if (window_offset_y & 0x4000) {
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window_offset_y |= 0x8000;
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}
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uint32_t pa_cl_vte_cntl = regs[XE_GPU_REG_PA_CL_VTE_CNTL].u32;
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float viewport_scale_y = (pa_cl_vte_cntl & (1 << 2))
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int32_t window_offset_y =
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regs.Get<reg::PA_SC_WINDOW_OFFSET>().window_y_offset;
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auto pa_cl_vte_cntl = regs.Get<reg::PA_CL_VTE_CNTL>();
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float viewport_scale_y = pa_cl_vte_cntl.vport_y_scale_ena
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? regs[XE_GPU_REG_PA_CL_VPORT_YSCALE].f32
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: 1280.0f;
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float viewport_offset_y = (pa_cl_vte_cntl & (1 << 3))
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float viewport_offset_y = pa_cl_vte_cntl.vport_y_offset_ena
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? regs[XE_GPU_REG_PA_CL_VPORT_YOFFSET].f32
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: std::abs(viewport_scale_y);
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if (regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & (1 << 16)) {
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if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().vtx_window_offset_enable) {
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viewport_offset_y += float(window_offset_y);
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}
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uint32_t viewport_bottom = uint32_t(std::max(
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0.0f, std::ceil(viewport_offset_y + std::abs(viewport_scale_y))));
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uint32_t scissor_bottom =
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(regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32 >> 16) & 0x7FFF;
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if (!(regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32 & (1u << 31))) {
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uint32_t scissor_bottom = regs.Get<reg::PA_SC_WINDOW_SCISSOR_BR>().br_y;
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if (!regs.Get<reg::PA_SC_WINDOW_SCISSOR_TL>().window_offset_disable) {
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scissor_bottom = std::max(int32_t(scissor_bottom) + window_offset_y, 0);
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}
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uint32_t dirty_bottom =
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@@ -769,7 +767,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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ClearBindings();
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current_surface_pitch_ = surface_pitch;
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current_msaa_samples_ = msaa_samples;
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current_msaa_samples_ = rb_surface_info.msaa_samples;
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if (!rov_used) {
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current_edram_max_rows_ = edram_max_rows;
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}
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@@ -801,8 +799,8 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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#endif
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}
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XELOGGPU("RT Cache: %s update - pitch %u, samples %u, RTs to attach %u",
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full_update ? "Full" : "Partial", surface_pitch, msaa_samples,
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render_targets_to_attach);
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full_update ? "Full" : "Partial", surface_pitch,
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rb_surface_info.msaa_samples, render_targets_to_attach);
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#if 0
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auto device =
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@@ -891,7 +889,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
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if (!rov_used) {
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// Sample positions when loading depth must match sample positions when
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// drawing.
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command_processor_->SetSamplePositions(msaa_samples);
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command_processor_->SetSamplePositions(rb_surface_info.msaa_samples);
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// Load the contents of the new render targets from the EDRAM buffer (will
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// change the state of the render targets to copy destination).
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@@ -1007,18 +1005,14 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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auto& regs = *register_file_;
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// Get the render target properties.
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uint32_t rb_surface_info = regs[XE_GPU_REG_RB_SURFACE_INFO].u32;
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uint32_t surface_pitch = std::min(rb_surface_info & 0x3FFF, 2560u);
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auto rb_surface_info = regs.Get<reg::RB_SURFACE_INFO>();
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uint32_t surface_pitch = std::min(rb_surface_info.surface_pitch, 2560u);
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if (surface_pitch == 0) {
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return true;
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}
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MsaaSamples msaa_samples = MsaaSamples((rb_surface_info >> 16) & 0x3);
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uint32_t rb_copy_control = regs[XE_GPU_REG_RB_COPY_CONTROL].u32;
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// Depth info is always needed because color resolve may also clear depth.
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uint32_t rb_depth_info = regs[XE_GPU_REG_RB_DEPTH_INFO].u32;
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uint32_t depth_edram_base = rb_depth_info & 0xFFF;
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uint32_t depth_format = (rb_depth_info >> 16) & 0x1;
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uint32_t surface_index = rb_copy_control & 0x7;
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auto rb_depth_info = regs.Get<reg::RB_DEPTH_INFO>();
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uint32_t surface_index = regs.Get<reg::RB_COPY_CONTROL>().copy_src_select;
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if (surface_index > 4) {
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assert_always();
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return false;
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@@ -1027,43 +1021,28 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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uint32_t surface_edram_base;
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uint32_t surface_format;
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if (surface_is_depth) {
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surface_edram_base = depth_edram_base;
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surface_format = depth_format;
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surface_edram_base = rb_depth_info.depth_base;
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surface_format = uint32_t(rb_depth_info.depth_format);
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} else {
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uint32_t rb_color_info;
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switch (surface_index) {
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case 1:
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rb_color_info = regs[XE_GPU_REG_RB_COLOR1_INFO].u32;
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break;
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case 2:
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rb_color_info = regs[XE_GPU_REG_RB_COLOR2_INFO].u32;
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break;
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case 3:
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rb_color_info = regs[XE_GPU_REG_RB_COLOR3_INFO].u32;
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break;
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default:
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rb_color_info = regs[XE_GPU_REG_RB_COLOR_INFO].u32;
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break;
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}
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surface_edram_base = rb_color_info & 0xFFF;
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surface_format = uint32_t(GetBaseColorFormat(
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ColorRenderTargetFormat((rb_color_info >> 16) & 0xF)));
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auto color_info = regs.Get<reg::RB_COLOR_INFO>(
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reg::RB_COLOR_INFO::rt_register_indices[surface_index]);
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surface_edram_base = color_info.color_base;
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surface_format = uint32_t(GetBaseColorFormat(color_info.color_format));
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}
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// Get the resolve region since both copying and clearing need it.
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// HACK: Vertices to use are always in vf0.
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auto fetch_group = reinterpret_cast<const xenos::xe_gpu_fetch_group_t*>(
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®s.values[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0]);
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const auto& fetch = fetch_group->vertex_fetch_0;
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const auto& fetch = regs.Get<xenos::xe_gpu_vertex_fetch_t>(
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XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0);
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assert_true(fetch.type == 3);
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assert_true(fetch.endian == 2);
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assert_true(fetch.endian == Endian::k8in32);
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assert_true(fetch.size == 6);
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const uint8_t* src_vertex_address =
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memory->TranslatePhysical(fetch.address << 2);
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float vertices[6];
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// Most vertices have a negative half pixel offset applied, which we reverse.
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float vertex_offset =
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(regs[XE_GPU_REG_PA_SU_VTX_CNTL].u32 & 0x1) ? 0.0f : 0.5f;
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regs.Get<reg::PA_SU_VTX_CNTL>().pix_center ? 0.0f : 0.5f;
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for (uint32_t i = 0; i < 6; ++i) {
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vertices[i] =
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xenos::GpuSwap(xe::load<float>(src_vertex_address + i * sizeof(float)),
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@@ -1097,39 +1076,34 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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// vertices (-640,0)->(640,720), however, the destination texture pointer is
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// adjusted properly to the right half of the texture, and the source render
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// target has a pitch of 800).
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auto pa_sc_window_offset = regs.Get<reg::PA_SC_WINDOW_OFFSET>();
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D3D12_RECT rect;
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rect.left = LONG(std::min(std::min(vertices[0], vertices[2]), vertices[4]));
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rect.right = LONG(std::max(std::max(vertices[0], vertices[2]), vertices[4]));
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rect.top = LONG(std::min(std::min(vertices[1], vertices[3]), vertices[5]));
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rect.bottom = LONG(std::max(std::max(vertices[1], vertices[3]), vertices[5]));
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if (regs.Get<reg::PA_SU_SC_MODE_CNTL>().vtx_window_offset_enable) {
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rect.left += pa_sc_window_offset.window_x_offset;
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rect.right += pa_sc_window_offset.window_x_offset;
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rect.top += pa_sc_window_offset.window_y_offset;
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rect.bottom += pa_sc_window_offset.window_y_offset;
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}
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D3D12_RECT scissor;
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uint32_t window_scissor_tl = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32;
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uint32_t window_scissor_br = regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32;
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scissor.left = LONG(window_scissor_tl & 0x7FFF);
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scissor.right = LONG(window_scissor_br & 0x7FFF);
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scissor.top = LONG((window_scissor_tl >> 16) & 0x7FFF);
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scissor.bottom = LONG((window_scissor_br >> 16) & 0x7FFF);
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if (regs[XE_GPU_REG_PA_SU_SC_MODE_CNTL].u32 & (1 << 16)) {
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uint32_t pa_sc_window_offset = regs[XE_GPU_REG_PA_SC_WINDOW_OFFSET].u32;
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int16_t window_offset_x = pa_sc_window_offset & 0x7FFF;
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int16_t window_offset_y = (pa_sc_window_offset >> 16) & 0x7FFF;
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if (window_offset_x & 0x4000) {
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window_offset_x |= 0x8000;
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}
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if (window_offset_y & 0x4000) {
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window_offset_y |= 0x8000;
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}
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rect.left += window_offset_x;
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rect.right += window_offset_x;
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rect.top += window_offset_y;
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rect.bottom += window_offset_y;
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if (!(window_scissor_tl & (1u << 31))) {
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scissor.left = std::max(LONG(scissor.left + window_offset_x), LONG(0));
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scissor.right = std::max(LONG(scissor.right + window_offset_x), LONG(0));
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scissor.top = std::max(LONG(scissor.top + window_offset_y), LONG(0));
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scissor.bottom =
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std::max(LONG(scissor.bottom + window_offset_y), LONG(0));
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}
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auto pa_sc_window_scissor_tl = regs.Get<reg::PA_SC_WINDOW_SCISSOR_TL>();
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auto pa_sc_window_scissor_br = regs.Get<reg::PA_SC_WINDOW_SCISSOR_BR>();
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scissor.left = pa_sc_window_scissor_tl.tl_x;
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scissor.right = pa_sc_window_scissor_br.br_x;
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scissor.top = pa_sc_window_scissor_tl.tl_y;
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scissor.bottom = pa_sc_window_scissor_br.br_y;
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if (!pa_sc_window_scissor_tl.window_offset_disable) {
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scissor.left = std::max(
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LONG(scissor.left + pa_sc_window_offset.window_x_offset), LONG(0));
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scissor.right = std::max(
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LONG(scissor.right + pa_sc_window_offset.window_x_offset), LONG(0));
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scissor.top = std::max(
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LONG(scissor.top + pa_sc_window_offset.window_y_offset), LONG(0));
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scissor.bottom = std::max(
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LONG(scissor.bottom + pa_sc_window_offset.window_y_offset), LONG(0));
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}
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rect.left = std::max(rect.left, scissor.left);
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rect.right = std::min(rect.right, scissor.right);
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@@ -1140,9 +1114,9 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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"Resolve: (%d,%d)->(%d,%d) of RT %u (pitch %u, %u sample%s, format %u) "
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"at %u",
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rect.left, rect.top, rect.right, rect.bottom, surface_index,
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surface_pitch, 1 << uint32_t(msaa_samples),
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msaa_samples != MsaaSamples::k1X ? "s" : "", surface_format,
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surface_edram_base);
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surface_pitch, 1 << uint32_t(rb_surface_info.msaa_samples),
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rb_surface_info.msaa_samples != MsaaSamples::k1X ? "s" : "",
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surface_format, surface_edram_base);
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if (rect.left >= rect.right || rect.top >= rect.bottom) {
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// Nothing to copy.
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@@ -1157,18 +1131,20 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
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// GetEDRAMLayout in ResolveCopy and ResolveClear will perform the needed
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// clamping to the source render target size.
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bool result =
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ResolveCopy(shared_memory, texture_cache, surface_edram_base,
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surface_pitch, msaa_samples, surface_is_depth, surface_format,
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rect, written_address_out, written_length_out);
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bool result = ResolveCopy(shared_memory, texture_cache, surface_edram_base,
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surface_pitch, rb_surface_info.msaa_samples,
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surface_is_depth, surface_format, rect,
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written_address_out, written_length_out);
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// Clear the color RT if needed.
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if (!surface_is_depth) {
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result &= ResolveClear(surface_edram_base, surface_pitch, msaa_samples,
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false, surface_format, rect);
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result &=
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ResolveClear(surface_edram_base, surface_pitch,
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rb_surface_info.msaa_samples, false, surface_format, rect);
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}
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// Clear the depth RT if needed (may be cleared alongside color).
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result &= ResolveClear(depth_edram_base, surface_pitch, msaa_samples, true,
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depth_format, rect);
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result &= ResolveClear(rb_depth_info.depth_base, surface_pitch,
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rb_surface_info.msaa_samples, true,
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uint32_t(rb_depth_info.depth_format), rect);
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return result;
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}
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@@ -1183,19 +1159,18 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
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auto& regs = *register_file_;
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uint32_t rb_copy_control = regs[XE_GPU_REG_RB_COPY_CONTROL].u32;
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xenos::CopyCommand copy_command =
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xenos::CopyCommand((rb_copy_control >> 20) & 0x3);
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if (copy_command != xenos::CopyCommand::kRaw &&
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copy_command != xenos::CopyCommand::kConvert) {
|
||||
auto rb_copy_control = regs.Get<reg::RB_COPY_CONTROL>();
|
||||
if (rb_copy_control.copy_command != xenos::CopyCommand::kRaw &&
|
||||
rb_copy_control.copy_command != xenos::CopyCommand::kConvert) {
|
||||
// TODO(Triang3l): Handle kConstantOne and kNull.
|
||||
assert_always();
|
||||
return false;
|
||||
}
|
||||
|
||||
auto command_list = command_processor_->GetDeferredCommandList();
|
||||
|
||||
// Get format info.
|
||||
uint32_t rb_copy_dest_info = regs[XE_GPU_REG_RB_COPY_DEST_INFO].u32;
|
||||
auto rb_copy_dest_info = regs.Get<reg::RB_COPY_DEST_INFO>();
|
||||
TextureFormat src_texture_format;
|
||||
bool src_64bpp;
|
||||
if (is_depth) {
|
||||
@@ -1222,14 +1197,15 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
// The destination format is specified as k_8_8_8_8 when resolving depth, but
|
||||
// no format conversion is done for depth, so ignore it.
|
||||
TextureFormat dest_format =
|
||||
is_depth ? src_texture_format
|
||||
: GetBaseFormat(TextureFormat((rb_copy_dest_info >> 7) & 0x3F));
|
||||
is_depth
|
||||
? src_texture_format
|
||||
: GetBaseFormat(TextureFormat(rb_copy_dest_info.copy_dest_format));
|
||||
const FormatInfo* dest_format_info = FormatInfo::Get(dest_format);
|
||||
|
||||
// Get the destination region and clamp the source region to it.
|
||||
uint32_t rb_copy_dest_pitch = regs[XE_GPU_REG_RB_COPY_DEST_PITCH].u32;
|
||||
uint32_t dest_pitch = rb_copy_dest_pitch & 0x3FFF;
|
||||
uint32_t dest_height = (rb_copy_dest_pitch >> 16) & 0x3FFF;
|
||||
auto rb_copy_dest_pitch = regs.Get<reg::RB_COPY_DEST_PITCH>();
|
||||
uint32_t dest_pitch = rb_copy_dest_pitch.copy_dest_pitch;
|
||||
uint32_t dest_height = rb_copy_dest_pitch.copy_dest_height;
|
||||
if (dest_pitch == 0 || dest_height == 0) {
|
||||
// Nothing to copy.
|
||||
return true;
|
||||
@@ -1263,8 +1239,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
uint32_t dest_address = regs[XE_GPU_REG_RB_COPY_DEST_BASE].u32 & 0x1FFFFFFF;
|
||||
// An example of a 3D resolve destination is the color grading LUT (used
|
||||
// starting from the developer/publisher intro) in Dead Space 3.
|
||||
bool dest_3d = (rb_copy_dest_info & (1 << 3)) != 0;
|
||||
if (dest_3d) {
|
||||
if (rb_copy_dest_info.copy_dest_array) {
|
||||
dest_address += texture_util::GetTiledOffset3D(
|
||||
int(rect.left & ~LONG(31)), int(rect.top & ~LONG(31)), 0, dest_pitch,
|
||||
dest_height, xe::log2_floor(dest_format_info->bits_per_pixel >> 3));
|
||||
@@ -1279,21 +1254,20 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
// resolve to 8bpp or 16bpp textures at very odd locations.
|
||||
return false;
|
||||
}
|
||||
uint32_t dest_z = dest_3d ? ((rb_copy_dest_info >> 4) & 0x7) : 0;
|
||||
uint32_t dest_z =
|
||||
rb_copy_dest_info.copy_dest_array ? rb_copy_dest_info.copy_dest_slice : 0;
|
||||
|
||||
// See what samples we need and what we should do with them.
|
||||
xenos::CopySampleSelect sample_select =
|
||||
xenos::CopySampleSelect((rb_copy_control >> 4) & 0x7);
|
||||
xenos::CopySampleSelect sample_select = rb_copy_control.copy_sample_select;
|
||||
if (is_depth && sample_select > xenos::CopySampleSelect::k3) {
|
||||
assert_always();
|
||||
return false;
|
||||
}
|
||||
Endian128 dest_endian = Endian128(rb_copy_dest_info & 0x7);
|
||||
int32_t dest_exp_bias;
|
||||
if (is_depth) {
|
||||
dest_exp_bias = 0;
|
||||
} else {
|
||||
dest_exp_bias = int32_t((rb_copy_dest_info >> 16) << 26) >> 26;
|
||||
dest_exp_bias = rb_copy_dest_info.copy_dest_exp_bias;
|
||||
if (ColorRenderTargetFormat(src_format) ==
|
||||
ColorRenderTargetFormat::k_16_16 ||
|
||||
ColorRenderTargetFormat(src_format) ==
|
||||
@@ -1309,14 +1283,14 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
}
|
||||
}
|
||||
}
|
||||
bool dest_swap = !is_depth && ((rb_copy_dest_info >> 24) & 0x1);
|
||||
bool dest_swap = !is_depth && rb_copy_dest_info.copy_dest_swap;
|
||||
|
||||
XELOGGPU(
|
||||
"Resolve: Copying samples %u to 0x%.8X (%ux%u, %cD), destination Z %u, "
|
||||
"destination format %s, exponent bias %d, red and blue %sswapped",
|
||||
uint32_t(sample_select), dest_address, dest_pitch, dest_height,
|
||||
dest_3d ? '3' : '2', dest_z, dest_format_info->name, dest_exp_bias,
|
||||
dest_swap ? "" : "not ");
|
||||
rb_copy_dest_info.copy_dest_array ? '3' : '2', dest_z,
|
||||
dest_format_info->name, dest_exp_bias, dest_swap ? "" : "not ");
|
||||
|
||||
// There are 2 paths for resolving in this function - they don't necessarily
|
||||
// have to map directly to kRaw and kConvert CopyCommands.
|
||||
@@ -1344,7 +1318,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
resolution_scale_2x_ &&
|
||||
cvars::d3d12_resolution_scale_resolve_edge_clamp &&
|
||||
cvars::d3d12_half_pixel_offset &&
|
||||
!(regs[XE_GPU_REG_PA_SU_VTX_CNTL].u32 & 0x1);
|
||||
!regs.Get<reg::PA_SU_VTX_CNTL>().pix_center;
|
||||
if (sample_select <= xenos::CopySampleSelect::k3 &&
|
||||
src_texture_format == dest_format && dest_exp_bias == 0) {
|
||||
// *************************************************************************
|
||||
@@ -1363,7 +1337,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
uint32_t dest_size;
|
||||
uint32_t dest_modified_start = dest_address;
|
||||
uint32_t dest_modified_length;
|
||||
if (dest_3d) {
|
||||
if (rb_copy_dest_info.copy_dest_array) {
|
||||
// Depth granularity is 4 (though TiledAddress chaining is possible with 8
|
||||
// granularity).
|
||||
dest_size = texture_util::GetGuestMipSliceStorageSize(
|
||||
@@ -1442,8 +1416,10 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
assert_true(dest_pitch <= 8192);
|
||||
root_constants.tile_sample_dest_info =
|
||||
((dest_pitch + 31) >> 5) |
|
||||
(dest_3d ? (((dest_height + 31) >> 5) << 9) : 0) |
|
||||
(uint32_t(sample_select) << 18) | (uint32_t(dest_endian) << 20);
|
||||
(rb_copy_dest_info.copy_dest_array ? (((dest_height + 31) >> 5) << 9)
|
||||
: 0) |
|
||||
(uint32_t(sample_select) << 18) |
|
||||
(uint32_t(rb_copy_dest_info.copy_dest_endian) << 20);
|
||||
if (dest_swap) {
|
||||
root_constants.tile_sample_dest_info |= (1 << 23) | (src_format << 24);
|
||||
}
|
||||
@@ -1797,10 +1773,12 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
|
||||
copy_buffer_state = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
|
||||
// dest_address already adjusted, so offsets are & 31.
|
||||
texture_cache->TileResolvedTexture(
|
||||
dest_format, dest_address, dest_pitch, dest_height, dest_3d,
|
||||
uint32_t(rect.left) & 31, uint32_t(rect.top) & 31, dest_z, copy_width,
|
||||
copy_height, dest_endian, copy_buffer, resolve_target->copy_buffer_size,
|
||||
resolve_target->footprint, &written_address_out, &written_length_out);
|
||||
dest_format, dest_address, dest_pitch, dest_height,
|
||||
rb_copy_dest_info.copy_dest_array != 0, uint32_t(rect.left) & 31,
|
||||
uint32_t(rect.top) & 31, dest_z, copy_width, copy_height,
|
||||
rb_copy_dest_info.copy_dest_endian, copy_buffer,
|
||||
resolve_target->copy_buffer_size, resolve_target->footprint,
|
||||
&written_address_out, &written_length_out);
|
||||
|
||||
// Done with the copy buffer.
|
||||
|
||||
@@ -1817,9 +1795,15 @@ bool RenderTargetCache::ResolveClear(uint32_t edram_base,
|
||||
auto& regs = *register_file_;
|
||||
|
||||
// Check if clearing is enabled.
|
||||
uint32_t rb_copy_control = regs[XE_GPU_REG_RB_COPY_CONTROL].u32;
|
||||
if (!(rb_copy_control & (is_depth ? (1 << 9) : (1 << 8)))) {
|
||||
return true;
|
||||
auto rb_copy_control = regs.Get<reg::RB_COPY_CONTROL>();
|
||||
if (is_depth) {
|
||||
if (!rb_copy_control.depth_clear_enable) {
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
if (!rb_copy_control.color_clear_enable) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
XELOGGPU("Resolve: Clearing the %s render target",
|
||||
@@ -1886,7 +1870,7 @@ bool RenderTargetCache::ResolveClear(uint32_t edram_base,
|
||||
} else if (is_64bpp) {
|
||||
// TODO(Triang3l): Check which 32-bit portion is in which register.
|
||||
root_constants.clear_color_high = regs[XE_GPU_REG_RB_COLOR_CLEAR].u32;
|
||||
root_constants.clear_color_low = regs[XE_GPU_REG_RB_COLOR_CLEAR_LOW].u32;
|
||||
root_constants.clear_color_low = regs[XE_GPU_REG_RB_COLOR_CLEAR_LO].u32;
|
||||
command_processor_->SetComputePipeline(edram_clear_64bpp_pipeline_);
|
||||
} else {
|
||||
Register reg =
|
||||
|
||||
Reference in New Issue
Block a user