[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code

This commit is contained in:
Triang3l
2019-10-20 19:40:37 +03:00
parent f83269cf8c
commit a9ed73bdd1
24 changed files with 896 additions and 942 deletions

View File

@@ -33,8 +33,8 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
auto& info = *out_info;
info.format = static_cast<TextureFormat>(fetch.format);
info.endianness = static_cast<Endian>(fetch.endianness);
info.format = fetch.format;
info.endianness = fetch.endianness;
info.dimension = static_cast<Dimension>(fetch.dimension);
info.width = info.height = info.depth = 0;