[GPU] Remove most hardcoded register/instruction layouts from common and D3D12 code
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@@ -33,8 +33,8 @@ bool TextureInfo::Prepare(const xe_gpu_texture_fetch_t& fetch,
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auto& info = *out_info;
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info.format = static_cast<TextureFormat>(fetch.format);
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info.endianness = static_cast<Endian>(fetch.endianness);
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info.format = fetch.format;
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info.endianness = fetch.endianness;
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info.dimension = static_cast<Dimension>(fetch.dimension);
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info.width = info.height = info.depth = 0;
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